In 1988, Ton Roosendaal co-founded the Dutch animation studio NeoGeo. NeoGeo quickly became the largest 3D animation house in the Netherlands. NeoGeo did award winning productions (European Corporate Video Awards 1993 & 1995) for electronics company Philips. Within NeoGeo, Ton was responsible for both art direction and internal software development. After careful deliberation it was decided that the current in-house 3D toolset for NeoGeo needed to be rewritten from scratch. In 1995 this rewrite began and was destined to become the 3D software tool we all now know as Blender.
As a spin-off
of NeoGeo, Ton founded a new company called Not a Number (NaN)
in 1998, to further market and develop Blender. At the core of NaN was its desire to create and distribute a compact,
cross platform 3D tool for free. NaN hoped to
bring professional level 3D modeling and animation tools within the reach of
the general computing public. NaN's business
model involved providing commercial products and services around Blender.
Blender's first 1999 Siggraph tradeshow presentation was a huge success and
gathered lots of interest from attendees as well as the press. Blender was a
hit and it's huge potential confirmed.
On the wings of a successful Siggraph in early 2000, NaN secured financing
(有抵押融资) of 4.5
million EUR.
This large in flow of cash resulted in the rapid expansion of NaN to 50 employees. After the expansion NaN boasted
employees working in the Netherlands,
Japan and the United States.
In the summer of 2000, Blender v2.0 was released. This version of Blender added
an integrated game engine to the 3D suite. By the end of 2000, the amount of
registered Blender users surpassed 250,000.
Sadly, NaN's ambitions and opportunities didn't match the
company's capabilities and the market realities of the time. This over
extension resulted in restarting NaN with new
investors and a smaller company in April 2001. Six months later NaN's first commercial software product, Blender
Publisher was launched. This product was targeted at the emerging market of
interactive web based 3D media. Due to disappointing sales and the ongoing
difficult economic climate, the new investors decided shut down all NaN operations. The shutdown also included discontinuing
the development of Blender.
Although there were clearly shortcomings in the current version of Blender,
with a complex internal software architecture, unfinished features and a
non-standard way of providing the GUI, enthusiastic
(极感兴趣的) support from the user community and customers who had purchased
(购买) Blender
Publisher in the past couldn't justify leaving Blender to disappear into
oblivion
(遗忘).
Since restarting a company with a
sufficiently large team of developers wasn't feasible
(可行的)
, in March 2002 Ton
Roosendaal started the non-profit Blender Foundation.
The Blender Foundation's first goal was to find a way to continue developing
and promoting Blender as a community based open source project.
In July 2002, Ton managed
to get the NaN investors to agree on a unique
Blender Foundation plan to attempt to open source Blender. The "Free
Blender" campaign
(战役)
sought to raise 100,000
EUR so that the Foundation could buy the rights to the Blender source code and
intellectual property and subsequently
(后来)
open source Blender. With
an enthusiastic group of volunteers, among them several ex-NaN employees, a
fund raising campaign was launched to "Free Blender." To everyone's
shock and surprise the campaign reached the 100,000 EUR goal in only seven
short weeks. On Sunday Oct 13, 2002, Blender was released to the world under
the terms of the GNU General Public License. Blender development continues to
this day driven by a team of far flung dedicated volunteers from around the
world led by Blender's original creator, Ton Roosendaal.
Blender由Ton Roosendaal于1995年发起,起初为荷兰动画工作室NeoGeo内部使用的3D软件。2002年,在社区的支持下通过Free Blender活动成功将Blender转为开源软件。
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