一、导入HighlightingSystem高亮插件到项目中
二、编写一个控制物体轮廓高亮闪烁的脚本,如下图所示:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Global
{
public class Global_CtrlHightLighting : MonoBehaviour
{
public HighlightableObject m_ho; //持有当前外发光需要的组件
private float shineTime = 1F; //持续发光时间
/// <summary>
/// 高亮闪烁设置
/// </summary>
public void HighLightSettings()
{
//循环往复外发光开启(参数为:颜色1,颜色2,切换时间)
m_ho.FlashingOn(Color.cyan, Color.grey, shineTime);
//关闭循环往复外发光
m_ho.FlashingOff();
//持续外发