服务器
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace SimpleUdpSrvr
...{
class Program
...{
static void Main(string[] args)
...{
int recv;
byte[] data = new byte[1024];
IPEndPoint ipep = new IPEndPoint(IPAddress.Any, 9050);
Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
newsock.Bind(ipep);
Console.WriteLine("Waiting for a client...");
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint Remote = (EndPoint)sender;
recv = newsock.ReceiveFrom(data, ref Remote);
Console.WriteLine("Message received from {0}:", Remote.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
string welcome = "Welcome to my server test";
data = Encoding.ASCII.GetBytes(welcome);
newsock.SendTo(data, data.Length, SocketFlags.None, Remote);
while (true)
...{
data = new byte[1024];
recv = newsock.ReceiveFrom(data, ref Remote);
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
newsock.SendTo(data, recv, SocketFlags.None, Remote);
}
}
}
}
客户端
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace SimpleUdpClient
...{
class Program
...{
static void Main(string[] args)
...{
byte[] data = new byte[1024];
string input, stringdata;
IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9050);
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
string welcome = "Hello ,are you there?";
data = Encoding.ASCII.GetBytes(welcome);
server.SendTo(data, data.Length, SocketFlags.None, ipep);
IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
EndPoint remote = (EndPoint)sender;
data = new byte[1024];
int recv = server.ReceiveFrom(data, ref remote);
Console.WriteLine("Message receive from {0}:", remote.ToString());
Console.WriteLine(Encoding.ASCII.GetString(data, 0, recv));
while (true)
...{
input = Console.ReadLine();
if (input == "exit")
break;
server.SendTo(Encoding.ASCII.GetBytes(input), remote);
data = new byte[1024];
recv = server.ReceiveFrom(data,ref remote);
stringdata = Encoding.ASCII.GetString(data, 0, recv);
}
Console.WriteLine("Stopping client");
server.Close();
}
}
}
本文提供了一个简单的UDP服务器和客户端的C#实现案例,通过代码展示了如何建立连接、发送与接收数据,并进行基本的消息往返处理。
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