简介
用于多线程私有数据操作
结构
ThreadLocal
构造函数
创建pthread_key,指定存储单元的释放处理函数
ThreadLocal()
{
MCHECK(pthread_key_create(&pkey_, &ThreadLocal::destructor));
}
private:
static void destructor(void *x)
{
T* obj = static_cast<T*>(x);
typedef char T_must_be_complete_type[sizeof(T) == 0 ? -1 : 1];
T_must_be_complete_type dummy; (void) dummy;
delete obj;
}
析构函数
删除pthread_key
~ThreadLocal()
{
MCHECK(pthread_key_delete(pkey_));
}
设置/获取存储值
先看线程本地存储是否有设置,如果没有,分配内存,设置本地存储
T& value()
{
T* perThreadValue = static_cast<T*>(pthread_getspecific(pkey_));
if (!perThreadValue)
{
T* newObj = new T();
MCHECK(pthread_setspecific(pkey_, newObj));
perThreadValue = newObj;
}
return *perThreadValue;
}
ThreadLocalSingleton
单例
分配内存,通过Deleter在线程退出时,释放分配的内存
static T& instance()
{
if (!t_value_)
{
t_value_ = new T();
deleter_.set(t_value_);
}
return *t_value_;
}
获取存储地址
static T* pointer()
{
return t_value_;
}
Deleter
具体调用pthread_key相关的类
Deleter()
{
pthread_key_create(&pkey_, &ThreadLocalSingleton::destructor);
}
~Deleter()
{
pthread_key_delete(pkey_);
}
void set(T* newObj)
{
assert(pthread_getspecific(pkey_) == NULL);
pthread_setspecific(pkey_, newObj);
}