test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include "game.h"
void game()
{
char board[ROWS][COLS];
char ret = 0;
init_board(board, ROWS, COLS);
display_board(board, ROWS, COLS);
srand((unsigned int)time(NULL));
while(1)
{
player_move(board, ROWS, COLS);
if((ret = check_win(board, ROWS, COLS)) != ' ')
break;
display_board(board, ROWS, COLS);
computer_move(board, ROWS, COLS);
printf("电脑走\n");
if((ret = check_win(board, ROWS, COLS)) != ' ')
break;
display_board(board, ROWS, COLS);
}
display_board(board, ROWS, COLS);
if(ret == 'X')
{
printf("你赢了!!!\n");
}
else if(ret == '0')
{
printf("电脑赢\n");
}
else if(ret == 'q')
{
printf("平局\n");
}
}
void menu()
{
printf("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
printf("~~~~~~~1.play 0.exit ~~~~~~~~\n");
printf("~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择>:");
scanf("%d", &input);
switch (input)
{ case 1:
game();
break;
case 0:
break;
default:
printf("选择错误\n");
break;
}
}
while (input);
system("pause");
return 0;
}
game.c
void init_board(char board[ROWS][COLS], int row, int col)
{
memset(board, ' ', col*row*sizeof(char));
}
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf(" 1 2 3 \n");
printf(" ___________\n");
for (i = 0; i < row; i++)
{
printf("%d", i + 1);
printf("| %c | %c | %c |\n", board[i][0],
board[i][1],
board[i][2]);
if (i != 2)
printf(" |---|---|---|\n");
}
printf(" ——————\n");
}
void player_move(char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);
x--;
y--;
if (((x >= 0) && (x <= 2)) && ((y >= 0) && (y <= 2)))
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("下标有误, 重新输入!");
}
}
else
{
printf("下标有误, 重新输入!");
}
}
}
void computer_move(char board[ROWS][COLS], int row, int col)
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static int is_full(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i<row; i++)
{
for (j = 0; j<col; j++)
{
if (board[i][j] == ' ')
return 0;
}
} //
return 1;
}
char check_win(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for(i=0; i<row; i++)
{
if((board[i][0]==board[i][1])
&&(board[i][1]==board[i][2])
&&(board[i][1]!=' '))
return board[i][1];
}
for(i=0; i<col; i++)
{
if((board[0][i]==board[1][i])
&& (board[1][i] == board[2][i])
&& (board[1][i] != ' '))
return board[1][i];
}
if ((board[0][0] == board[1][1])
&& (board[1][1] == board[2][2])
&& (board[1][1] != ' '))
return board[1][1];
if ((board[0][2] == board[1][1])
&& (board[1][1] == board[2][0])
&& (board[1][1] != ' '))
return board[1][1];
if (is_full(board, row, col))
{
return 'q';
}
return ' ';
}
game.h
void init_board(char board[ROWS][COLS], int row, int col);
void display_board(char board[ROWS][COLS], int row, int col);
void player_move(char board[ROWS][COLS], int row, int col);
void computer_move(char board[ROWS][COLS], int row, int col);
char check_win(char board[ROWS][COLS], int row, int col);