Freetype : 基本知识
配置:添加头文件
#include <ft2build.h>
#include FT_FREETYPE_H
以及配置库: 这里我用mac 版的,直接用 brew install freetype, 然后将库添加到工程上去
以下在控制台上输出一个字符为例子:
问题:
1.face是正常的,但是无法输出字体: 原因ttf 可能不一样,可以用keyboard.ttf 或者serial.ttf
版本一的过程:比较直观,直接看代码
```
#include <iostream>
#include <string>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_ERRORS_H
#pragma comment(lib, "freetype.lib")
using namespace std;
void Draw_Bitmap(unsigned char* bitmap, int width, int height);
int main(int argc, char** argv)
{
string font("/System/Library/Fonts/keyboard.ttf");
char charcter = 'a';
cout << "font: " << font << "\tcharcter: " << charcter<<endl;
// 初始化Freetype库
FT_Library library;
FT_Error error = FT_Init_FreeType(&library);
if (error)
{
cout << "error in init freetype" << endl;
}
// 创建字体外观
FT_Face face;
error = FT_New_Face(library, font.c_str(), 0, &face);
if (error == FT_Err_Unknown_File_Format)
{
cout << "error in file format" << endl;
}
else if (error)
{
cout << "error in create face" << endl;
}
// 设置字体大小
error = FT_Set_Pixel_Sizes(face, 30, 0);
if (error)
{
cout << "error in set pixel size" << endl;
}
// 获取字符索引
unsigned int index = FT_Get_Char_Index(face, charcter);
// 载入字形
error = FT_Load_Glyph(face, index, FT_LOAD_DEFAULT);
if (error)
{
cout << "error in load glyph" << endl;
}
// 渲染轮廓
error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
if (error)
{
cout << "error in render glyph" << endl;
}
// bitmap.width 字形图象一行有多少个像素
// bitmap.pitch 表示字形图象一行有多少个字节
Draw_Bitmap(face->glyph->bitmap.buffer, face->glyph->bitmap.pitch,
face->glyph->bitmap.rows);
FT_Done_Face(face);
FT_Done_FreeType(library);
return 0;
}
void Draw_Bitmap(unsigned char* bitmap, int width, int height)
{
cout << endl;
if (bitmap == NULL)
return;
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
int color = bitmap[i * width + j];
if (color == 0)
{
cout << " ";
}
else
{
cout << "*";
}
}
cout << endl;
}
}
```
/* example1.c */
/* */
/* This small program shows how to print a rotated string with the */
/* FreeType 2 library. */
```
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <iostream>
#include <ft2build.h>
#include FT_FREETYPE_H
using namespace std;
#define WIDTH 64
#define HEIGHT 48
/* origin is the upper left corner */
unsigned char image[HEIGHT][WIDTH];
/* Replace this function with something useful. */
void
draw_bitmap( FT_Bitmap* bitmap,
FT_Int x,
FT_Int y)
{
FT_Int i, j, p, q;
FT_Int x_max = x + bitmap->width;
FT_Int y_max = y + bitmap->rows;
/* for simplicity, we assume that `bitmap->pixel_mode' */
/* is `FT_PIXEL_MODE_GRAY' (i.e., not a bitmap font) */
for ( i = x, p = 0; i < x_max; i++, p++ )
{
for ( j = y, q = 0; j < y_max; j++, q++ )
{
if ( i < 0 || j < 0 ||
i >= WIDTH || j >= HEIGHT )
continue;
image[j][i] |= bitmap->buffer[q * bitmap->width + p];
}
}
}
void
show_image( void )
{
int i, j;
for ( i = 0; i < HEIGHT; i++ )
{
for ( j = 0; j < WIDTH; j++ )
putchar( image[i][j] == 0 ? ' '
: image[i][j] < 128 ? '+'
: '*' );
putchar( '\n' );
}
}
int
main( int argc,
char** argv )
{
FT_Library library;
FT_Face face;
FT_GlyphSlot slot;
FT_Matrix matrix; /* transformation matrix */
FT_Vector pen; /* untransformed origin */
FT_Error error;
char* filename;
char* text;
double angle;
int target_height;
int n, num_chars;
/*if ( argc != 3 )
{
fprintf ( stderr, "usage: %s font sample-text\n", argv[0] );
exit( 1 );
}*/
filename = "/System/Library/Fonts/keyboard.ttf"; /* first argument */
text = "a"; /* second argument */
num_chars = strlen( text );
angle = ( -30.0 / 360 ) * 3.14159 * 2; /* use 25 degrees */
target_height = HEIGHT;
error = FT_Init_FreeType( &library ); /* initialize library */
/* error handling omitted */
if(error)
{
cout << "error init freetype" << endl;
}
error = FT_New_Face( library, filename, 0, &face );/* create face object index为0总是成功的 face->num_faces可以表明有多少faces*/
/* error handling omitted */
if(error == FT_Err_Unknown_File_Format) //字体格式不对
{
cout << "error in file format" << endl;
}
else if(error)
{
cout << "error in create face" << endl;
}
/* use 50pt at 100dpi */
//通过设置长宽范围设置,后面两个是分辨率
error = FT_Set_Char_Size( face, 10*54, 0,
100, 0); /* set character size */
/* error handling omitted */
/* cmap selection omitted; */
/* for simplicity we assume that the font contains a Unicode cmap */
slot = face->glyph; //slot 对象
/* set up matrix */
//不知道matrix 是做什么的
matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
/* the pen position in 26.6 cartesian space coordinates; */
/* start at (300,200) relative to the upper left corner */
//不知道pen的作用是什么
pen.x = 18 * 64;//300 * 64;
pen.y = ( target_height - 55 ) * 64;
for ( n = 0; n < num_chars; n++ )
{
/* set transformation */
//set_Transform 是做什么的, 设置转换矩阵
// FT_Set_Transform( face, &matrix, &pen );
/* load glyph image into the slot (erase previous one) */
//加载每一个字,加载出来后会有一个bitmap结构体,里面的buffer存储八位像素点数据,按照字宽以行进行排列,要求转化为位图,这里是一个字节表示一个像素
//FT_LOAD_MONOCHROME 1位表示一个像素
//freetype是按照Unicode码来索引,utf8是Unicode辩题,可以经过变换得到Unicode码
//单色位图可以节省空间,生成的单色位图是整个字框,描绘时,将包含字的最小字框给描画出来,以节省空间
error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
if ( error )
continue; /* ignore errors */
/* now, draw to our target surface (convert position) */
//描点,不段循环
//知道字的原点位置,字体的宽度以及左上角的做白哦
draw_bitmap( &slot->bitmap,
slot->bitmap_left,
target_height - slot->bitmap_top );
/* increment pen position */
pen.x += slot->advance.x;
pen.y += slot->advance.y;
}
show_image();
FT_Done_Face ( face ); //清理资源
FT_Done_FreeType( library );
return 0;
}
/* EOF */
```