//测试点(px,py),对边形X坐标polygonXA,多边形Y坐标polygonYApublic boolean isPointInPolygon(double px, double py,ArrayList polygonXA, ArrayList polygonYA) {boolean isInside = false;double ESP = 1e-9;//计算允许的误差int count = 0;double linePoint1x;//将测试点变成平行于X轴的直线,用于判断测试点所在的平行线与多边形有无交点double linePoint1y;double linePoint2x = 180;double linePoint2y;linePoint1x = px;linePoint1y = py;linePoint2y = py;/* * 1.已知点point(x,y)和多边形Polygon(x1,y1;x2,y2;….xn,yn;); 2.以point为起点,以无穷远为终点作平行于X轴的直线line(x,y; -∞,y); 3.循环取得(for(i=0;i<n;i++))多边形的每一条边side(xi,yi;xi+1,yi+1),且判断是否平行于X轴,如果平行continue,否则,i++; 4.同时判断point(x,y)是否在side上,如果是,则返回true(点在多边形上),否则继续下面的判断; 5.判断线side与line是否有交点,如果有则count++,否则,i++。 6.判断交点的总数,如果为奇数则返回true(点在多边形内),偶数则返回false(点在多边形外)。 */for (int i = 0; i < polygonXA.s