本方法主要是通过绘制一个阴影窗体实现的,放大缩小都没问题,下面上代码:
1.首先定义一个通用处理类:
/// <summary>
/// 工具类
/// </summary>
public class FormStyleAPI
{
[StructLayout(LayoutKind.Sequential)]
public struct Size
{
public Int32 cx;
public Int32 cy;
public Size(Int32 x, Int32 y)
{
cx = x;
cy = y;
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BLENDFUNCTION
{
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
[StructLayout(LayoutKind.Sequential)]
public struct Point
{
public Int32 x;
public Int32 y;
public Point(Int32 x, Int32 y)
{
this.x = x;
this.y = y;
}
}
public const byte AC_SRC_OVER = 0;
public const Int32 ULW_ALPHA = 2;
public const byte AC_SRC_ALPHA = 1;
/// <summary>
/// 从左到右显示
/// </summary>
public const Int32 AW_HOR_POSITIVE = 0x00000001;
/// <summary>
/// 从右到左显示
/// </summary>
public const Int32 AW_HOR_NEGATIVE = 0x00000002;
/// <summary>
/// 从上到下显示
/// </summary>
public const Int32 AW_VER_POSITIVE = 0x00000004;
/// <summary>
/// 从下到上显示
/// </summary>
public const Int32 AW_VER_NEGATIVE = 0x00000008;
/// <summary>
/// 若使用了AW_HIDE标志,则使窗口向内重叠,即收缩窗口;否则使窗口向外扩展,即展开窗口
/// </summary>
public const Int32 AW_CENTER = 0x00000010;
/// <summary>
/// 隐藏窗口,缺省则显示窗口
/// </summary>
public const Int32 AW_HIDE = 0x00010000;
/// <summary>
/// 激活窗口。在使用了AW_HIDE标志后不能使用这个标志
/// </summary>
public const Int32 AW_ACTIVATE = 0x00020000;
/// <summary>
/// 使用滑动类型。缺省则为滚动动画类型。当使用AW_CENTER标志时,这个标志就被忽略
/// </summary>
public const Int32 AW_SLIDE = 0x00040000;
/// <summary>
/// 透明度从高到低
/// </summary>
public const Int32 AW_BLEND = 0x00080000;
#region MyRegion
public const int WM_ERASEBKGND = 0x0014;
public const int WM_LBUTTONDOWN = 0x0201;
public const int WM_LBUTTONUP = 0x0202;
public const int WM_LBUTTONDBLCLK = 0x0203;
public const int WM_WINDOWPOSCHANGING = 0x46;
public const int WM_PAINT = 0xF;
public const int WM_CREATE = 0x0001;
public const int WM_ACTIVATE = 0x0006;
public const int WM_NCCREATE = 0x0081;
public const int WM_NCCALCSIZE = 0x0083;
public const int WM_NCPAINT = 0x0085;
public const int WM_NCACTIVATE = 0x0086;
public const int WM_NCLBUTTONDOWN = 0x00A1;
public const int WM_NCLBUTTONUP = 0x00A2;
public const int WM_NCLBUTTONDBLCLK = 0x00A3;
public const int WM_NCMOUSEMOVE = 0x00A0;
public const int WM_NCHITTEST = 0x0084;
public const int HTLEFT = 10;
public const int HTRIGHT = 11;
public const int HTTOP = 12;
public const int HTTOPLEFT = 13;
public const int HTTOPRIGHT = 14;
public const int HTBOTTOM = 15;
public const int HTBOTTOMLEFT = 0x10;
public const int HTBOTTOMRIGHT = 17;
public const int HTCAPTION = 2;
public const int HTCLIENT = 1;
public const int WM_FALSE = 0;
public const int WM_TRUE = 1;
#endregion
/// <summary>
/// 执行动画
/// </summary>
/// <param name="whnd">控件句柄</param>
/// <param name="dwtime">动画时间</param>
/// <param name="dwflag">动画组合名称</param>
/// <returns>bool值,动画是否成功</returns>
[DllImport("user32")]
public static extern bool AnimateWindow(IntPtr whnd, int dwtime, int dwflag);
[DllImport("user32")]
public static extern void mouse_event(int dwFlags, int dx, int dy, int dwData, int dwExtraInfo);
[DllImport("gdi32.dll")]
public static extern int CreateRoundRectRgn(int x1, int y1, int x2, int y2, int x3, int y3);
[DllImport("user32.dll")]
public static extern int SetWindowRgn(IntPtr hwnd, int hRgn, Boolean bRedraw);
[DllImport("user32", EntryPoint = "GetWindowLong")]
public static extern uint GetWindowLong(IntPtr hwnd, int nIndex);
[DllImport("user32", EntryPoint = "SetWindowLong")]
public static extern uint SetWindowLong(IntPtr hwnd, int nIndex, uint dwNewLong);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("gdi32.dll", ExactSpelling = true)]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObj);
[DllImport("user32.dll", ExactSpelling = true)]
public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern int DeleteDC(IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern int DeleteObject(IntPtr hObj);
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern int UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pptSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr ExtCreateRegion(IntPtr lpXform, uint nCount, IntPtr rgnData);
[DllImport("user32.dll")]
public static extern bool ReleaseCapture();
[DllImport("user32.dll")]
public static extern int SendMessage(IntPtr hWnd, int Msg, int wParam, int lParam);
}
2.定义一个皮肤窗体ShadowFormSkin:(设计窗代码就不提供了,直接新建一个窗体就行)
partial class ShadowFormSkin : Form
{
private Point _MouseLocation;
internal Point MouseLocation { get { return _MouseLocation; } }
private ShadowForm Main;
public ShadowFormSkin(ShadowForm main)
{
InitializeComponent();
SetStyles();//减少闪烁
Main = main;//获取控件层对象
Text = main.Text;//设置标题栏文本
Icon = main.Icon;//设置图标
TopMost = main.TopMost;
FormBorderStyle = FormBorderStyle.None;//设置无边框的窗口样式
ShowInTaskbar = true;//显示阴影层到任务栏(win10可显示缩略图)
Size = Main.Size;//统一大小
Width += (Main.ShadowWidth * 2);
Height += (Main.ShadowWidth * 2);
Main.Owner = this;//设置控件层的拥有皮肤层
//SetBits();//绘制半透明不规则皮肤
}
private void ShadowFormSkin_Load(object sender, EventArgs e)
{
DrawShadow();
}
#region 减少闪烁
private void SetStyles()
{
SetStyle(
ControlStyles.UserPaint |
ControlStyles.AllPaintingInWmPaint |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw |
ControlStyles.DoubleBuffer, true);
//强制分配样式重新应用到控件上
UpdateStyles();
base.AutoScaleMode = AutoScaleMode.None;
}
#endregion
#region 绘图
protected override CreateParams CreateParams
{
get
{
CreateParams cParms = base.CreateParams;
cParms.ExStyle |= 0x00080000; // WS_EX_LAYERED
return cParms;
}
}
internal void DrawShadow()
{
Bitmap bitmap = null;
Graphics g = null;
try
{
bitmap = new Bitmap(Width, Height);
g = Graphics.FromImage(bitmap);
g.SmoothingMode = SmoothingMode.AntiAlias;
Color c = Color.FromArgb(0, 0, 0, 0);
Pen p = new Pen(c, 3);
for (int i = 0; i < Main.ShadowWidth; i++)
{
p.Color = Color.FromArgb((255 / 10 / Main.ShadowWidth) * i, c);
//g.DrawRectangle(p, new Rectangle(i, i, Width - (2 * i) - 1, Height - (2 * i) - 1));
DrawRoundRectangle(g, p, new Rectangle(i, i, Width - (2 * i) - 1, Height - (2 * i) - 1), Main.ShadowWidth - i);
}
SetBits(bitmap);
}
catch { }
finally
{
g?.Dispose();
bitmap?.Dispose();
}
}
public void SetBits(Bitmap bitmap)
{
if (!Image.IsCanonicalPixelFormat(bitmap.PixelFormat) || !Image.IsAlphaPixelFormat(bitmap.PixelFormat))
throw new ApplicationException("图片必须是32位带Alhpa通道的图片。");
IntPtr oldBits = IntPtr.Zero;
IntPtr screenDC = FormStyleAPI.GetDC(IntPtr.Zero);
IntPtr hBitmap = IntPtr.Zero;
IntPtr memDc = FormStyleAPI.CreateCompatibleDC(screenDC);
try
{
FormStyleAPI.Point topLoc = new FormStyleAPI.Point(Left, Top);
FormStyleAPI.Size bitMapSize = new FormStyleAPI.Size(Width, Height);
FormStyleAPI.BLENDFUNCTION blendFunc = new FormStyleAPI.BLENDFUNCTION();
FormStyleAPI.Point srcLoc = new FormStyleAPI.Point(0, 0);
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
oldBits = FormStyleAPI.SelectObject(memDc, hBitmap);
blendFunc.BlendOp = FormStyleAPI.AC_SRC_OVER;
blendFunc.SourceConstantAlpha = Byte.Parse(((int)(Main.Opacity * 255)).ToString());
blendFunc.AlphaFormat = FormStyleAPI.AC_SRC_ALPHA;
blendFunc.BlendFlags = 0;
FormStyleAPI.UpdateLayeredWindow(Handle, screenDC, ref topLoc, ref bitMapSize, memDc, ref srcLoc, 0, ref blendFunc, FormStyleAPI.ULW_ALPHA);
}
finally
{
if (hBitmap != IntPtr.Zero)
{
FormStyleAPI.SelectObject(memDc, oldBits);
FormStyleAPI.DeleteObject(hBitmap);
}
FormStyleAPI.ReleaseDC(IntPtr.Zero, screenDC);
FormStyleAPI.DeleteDC(memDc);
}
}
#endregion
#region MyRegion
public static void DrawRoundRectangle(Graphics g, Pen pen, Rectangle rect, int cornerRadius)
{
using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
{
g.DrawPath(pen, path);
}
}
public static void FillRoundRectangle(Graphics g, Brush brush, Rectangle rect, int cornerRadius)
{
using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
{
g.FillPath(brush, path);
}
}
internal static GraphicsPath CreateRoundedRectanglePath(Rectangle rect, int cornerRadius)
{
GraphicsPath roundedRect = new GraphicsPath();
roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
roundedRect.CloseFigure();
return roundedRect;
}
#endregion
}
3.实现阴影效果窗体,该窗体需要作为其他窗体的基础类直接继承就可以了:
public partial class ShadowForm : Form
{
private Point _MouseLocation;
internal Point MouseLocation { get { return _MouseLocation; } }
internal int ShadowWidth = 15;
private ShadowFormSkin Skin;
public ShadowForm()
{
InitializeComponent();
//SetStyles();//减少闪烁
FormBorderStyle = FormBorderStyle.None;//设置无边框的窗口样式
ShowInTaskbar = false;
}
private void IrregularForm_Load(object sender, EventArgs e)
{
if (!DesignMode)
{
Skin = new ShadowFormSkin(this);//创建皮肤层
ShadowForm_LocationChanged(null, null);
Skin.BackColor = Color.Red;
Skin.Show();//显示皮肤层
}
}
#region 减少闪烁
private void SetStyles()
{
SetStyle(
ControlStyles.UserPaint |
ControlStyles.AllPaintingInWmPaint |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw |
ControlStyles.DoubleBuffer, true);
//强制分配样式重新应用到控件上
UpdateStyles();
base.AutoScaleMode = AutoScaleMode.None;
}
#endregion
/// <summary>
/// 窗体显示状态
/// </summary>
/// <param name="value"></param>
public void Visibility(bool value)
{
if (value)
{
Show();
Skin.Show();
}
else
{
Hide();
Skin.Hide();
}
}
public void MinForm()
{
this.WindowState = FormWindowState.Minimized;
this.Skin.WindowState = FormWindowState.Minimized;
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
_MouseLocation = e.Location;
if (e.Button == MouseButtons.Left)
{
FormStyleAPI.ReleaseCapture();
FormStyleAPI.SendMessage(Handle, FormStyleAPI.WM_NCLBUTTONDOWN, FormStyleAPI.HTCAPTION, 0);
}
}
private void ShadowForm_LocationChanged(object sender, EventArgs e)
{
if (Skin != null)
{
Skin.Location = new Point(Left - ShadowWidth, Top - ShadowWidth);
Skin.DrawShadow();
}
}
}
4.使用方法,直接在需要实现效果的窗体去继承就可以了,例如:
public partial class frmMain : ShadowForm
结语:使用过程中有一点需要注意,在窗体最小化的时候,需要调用一下Visibility(true),不然会在桌面有一个阴影的窗体效果在那里。显示的时候再调用一下。