#include <Windows.h>
#include <iostream>
using namespace std;
#define KEY_DOWN(vk_code) (GetAsyncKeyState(vk_code)&0X8000?1:0)
struct SData
{
int nPlayX;
int nPlayY;
int nPlayXB;
int nPlayYB;
};
enum GameState
{
E_GS_MENU,
E_GS_START,
E_GS_SET,
E_GS_EXIT,
};
enum MenuState
{
E_MS_START,
E_MS_SET,
E_MS_EXIT,
};
int main()
{
int nGameMap[15][20] =
{
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,