__index __newindex metamethod

本文介绍如何使用Lua的元表机制实现对象属性的默认值及保护。通过定义__index和__newindex metamethods,可以控制表中不存在字段的访问与赋值行为。

 

: ReportException: LuaException: c# exception:System.NullReferenceException: Object reference not set to an instance of an object. c# exception:System.NullReferenceException: Object reference not set to an instance of an object. at XLua.CSObjectWrap.SpineUnitySkeletonGraphicWrap._s_set_skeletonDataAsset (System.IntPtr L) [0x00000] in <00000000000000000000000000000000>:0 at XLua.DelegateBridge.__Gen_Delegate_Imp35 (COL.UnityGameWheels.Core.Asset.IAssetAccessor p0, System.Object p1) [0x00000] in <00000000000000000000000000000000>:0 at COL.UnityGameWheels.Core.Asset.OnLoadAssetSuccess.Invoke (COL.UnityGameWheels.Core.Asset.IAssetAccessor assetAccessor, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at COL.UnityGameWheels.Core.Asset.AssetModule+Loader+AssetCache.CallLoadAssetSuccess (COL.UnityGameWheels.Core.Asset.AssetAccessor assetAccessor) [0x00000] in <00000000000000000000000000000000>:0 at COL.UnityGameWheels.Core.Asset.AssetModule+Loader+AssetCache.SucceedAndNotify () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at COL.UnityGameWheels.Core.Asset.AssetModule+Loader.UpdateTickDelegates (COL.UnityGameWheels.Core.TimeStruct timeStruct) [0x00000] in <00000000000000000000000000000000>:0 at COL.UnityGameWheels.Core.Asset.AssetModule+Loader.Update (COL.UnityGameWheels.Core.TimeStruct timeStruct) [0x00000] in <00000000000000000000000000000000>:0 stack traceback: [C]: in ? [C]: in metamethod '__newindex' Common/AnimatorUtil.lua:843: in upvalue 'onSuccess' AssetExtensionLua.lua:74: in function <AssetExtensionLua.lua:72> ********* XLua.LuaEnv.ThrowExceptionFromError (System.Int32 oldTop) (at <00000000000000000000000000000000>.0) XLua.DelegateBridge.__Gen_Delegate_Imp35 (COL.UnityGameWheels.Core.Asset.IAssetAccessor p0, System.Object p1) (at <00000000000000000000000000000000>.0) COL.UnityGameWheels.Core.Asset.OnLoadAssetSuccess.Invoke (COL.UnityGameWheels.Core.
04-01
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