传入点数组,点对象有x,y属性
op为坐标轴原点,也可用做曲线起点
xLen为x轴长度,yLen为y轴长度,即曲线横纵跨度
smooth调节平滑程度
const line = (pointA, pointB) => {
const lengthX = pointB.x - pointA.x
const lengthY = pointB.y - pointA.y
return {
length: Math.sqrt(lengthX * lengthX + lengthY * lengthY),
angle: Math.atan2(lengthY, lengthX)
}
}
const svgPath = (points, command) => points.reduce((acc, point, i, a) => i === 0 ? `M ${point.x},${point.y}` : `${acc} ${command(point, i, a)}`, '')
const controlPoint = (current, previous, next, reverse, smooth) => {
const p = previous || current
const n = next || current
const o = line(p, n)
const angle = o.angle + (reverse ? Math.PI : 0)
const length = o.length * smooth
const x = current.x + Math.cos(angle) * length
const y = current.y + Math.sin(angle) * length
return [x, y]
}
const bezierCommand = (point, i, a) => {
if (i > 0) {
const isPartOfStraightLine = (index) => {
if (index < 1 || index >= a.length - 1)
return false
return Math.abs(a[index].y - a[index - 1].y) < 0.001 &&
Math.abs(a[index].y - a[index + 1].y) < 0.001
}
if (isPartOfStraightLine(i) || isPartOfStraightLine(i - 1))
return `L ${point.x},${point.y}`
const [cpsX, cpsY] = controlPoint(a[i - 1], a[i - 2], point, false, smooth.value)
const [cpeX, cpeY] = controlPoint(point, a[i - 1], a[i + 1], true, smooth.value)
const maxDistance = line(a[i - 1], point).length * 0.3
const clampControlPoint = (x, y, anchorX, anchorY) => {
const dist = Math.sqrt((x - anchorX) ** 2 + (y - anchorY) ** 2)
if (dist > maxDistance) {
const ratio = maxDistance / dist
return [anchorX + (x - anchorX) * ratio, anchorY + (y - anchorY) * ratio]
}
return [x, y]
}
const [clampedCpsX, clampedCpsY] = clampControlPoint(cpsX, cpsY, a[i - 1].x, a[i - 1].y)
const [clampedCpeX, clampedCpeY] = clampControlPoint(cpeX, cpeY, point.x, point.y)
return `C ${clampedCpsX},${clampedCpsY} ${clampedCpeX},${clampedCpeY} ${point.x},${point.y}`
}
return ''
}
const dotString = computed(() => {
return svgPath(dotList.value, bezierCommand)
})
const fillString = computed(() => {
if (!dotList.value || dotList.value.length === 0) return ''
const pathData = svgPath(dotList.value, bezierCommand)
return `M ${op.x},${op.y} L` + pathData.substr(1) + `L ${op.x + xLen},${op.y}`
})
仅个人记录,方便下次使用