对称脚本自用

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static UnityEngine.UI.Image;

[ExecuteAlways]
public class ReflectY : MonoBehaviour
{
    public Transform GameObj = null;

    public bool GameX = false;

    public bool Instate = false;
    // Start is called before the first frame update
    public int BoolToInt(bool Rot)
    {
        if(Rot)
        {
            return -1;
        }
        else
        {
            return 1;
        }
    }
    public void Relfect()
    {
        if (Instate)
        {
            GameObject ReflectEye = Instantiate(GameObj.gameObject);
           
            ReflectEye.transform.parent = GameObj.parent;
            ReflectEye.transform.rotation = new Quaternion(GameObj.rotation.x * BoolToInt(GameX), GameObj.rotation.y ,
                                                              GameObj.rotation.z , GameObj.rotation.w * -1f);
            ReflectEye.transform.localPosition = new Vector3(GameObj.transform.localPosition.x , GameObj.transform.localPosition.y , 
                    GameObj.transform.localPosition.z*-1);
            ReflectEye.transform.localScale = GameObj.localScale;



        }
    }

    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Instate)
        {
            Relfect();
            Instate = false;
        }
    }
}

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