图像源source创建图像:
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
#include<vtkSmartPointer.h>
#include<vtkImageCanvasSource2D.h>
#include<vtkImageData.h>
#include<vtkImageActor.h>
#include<vtkRenderer.h>
#include<vtkRenderWindow.h>
#include<vtkRenderWindowInteractor.h>
#include<vtkInteractorStyleImage.h>
int main()
{
vtkSmartPointer<vtkImageCanvasSource2D> canvas =
vtkSmartPointer<vtkImageCanvasSource2D>::New();
canvas->SetScalarTypeToUnsignedChar();
canvas->SetNumberOfScalarComponents(1);
canvas->SetExtent(0, 100, 0, 100, 0, 0);
canvas->SetDrawColor(0, 0, 0, 0);
canvas->FillBox(0, 100, 0, 100);
canvas->SetDrawColor(255, 0, 0, 0);
canvas->FillBox(20, 40, 20, 40);
canvas->Update(); //这一步必不可少
//创建演员
vtkSmartPointer<vtkImageActor> actor =
vtkSmartPointer<vtkImageActor>::New();
actor->SetInputData(canvas->GetOutput());
//定义视窗
double viewport[4] = { 0,0,1,1 };
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->SetViewport(viewport);
renderer->AddActor(actor);
renderer->ResetCamera();
renderer->SetBackground(1.0, 1.0, 1.0);
//设置渲染窗口(搬上舞台)
vtkSmartPointer<vtkRenderWindow> renderwindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderwindow->AddRenderer(renderer);
renderwindow->SetSize(640, 480);
renderwindow->Render();
renderwindow->SetWindowName("ImageCanvasSource2D");
//设置窗口交互(演员-观众)
vtkSmartPointer<vtkRenderWindowInteractor> rwi =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleImage> style =
vtkSmartPointer<vtkInteractorStyleImage>::New();
rwi->SetInteractorStyle(style);
rwi->SetRenderWindow(renderwindow);
rwi->Initialize();
rwi->Start();
return 0;
}
手动创建图像
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyle.h>
#include <vtkInformation.h>
int main()
{
vtkSmartPointer<vtkImageData> img =
vtkSmartPointer<vtkImageData>::New();
vtkSmartPointer<vtkInformation> info =
vtkSmartPointer<vtkInformation>::New();
img->SetDimensions(16, 16, 1);
img->SetScalarType(VTK_UNSIGNED_CHAR, info);
img->SetNumberOfScalarComponents(1, info);//每个像素需要表示的组份 =1是指标量图
img->AllocateScalars(info);//很重要
unsigned char* ptr = NULL;
ptr = (unsigned char*)img->GetScalarPointer();
for (int i = 0; i < 16 * 16 * 1; i++)
{
*ptr++ = i % 256;
}
///启动渲染引擎
vtkSmartPointer<vtkImageActor> actor =
vtkSmartPointer<vtkImageActor>::New();
actor->SetInputData(img);
double viewport[4] = { 0,0,1,1 };
vtkSmartPointer<vtkRenderer> render =
vtkSmartPointer<vtkRenderer>::New();
render->SetViewport(viewport);
render->AddActor(actor);
render->ResetCamera();
render->SetBackground(1.0, 0.0, 0.0); // 红色
render->GradientBackgroundOn(); // 打开渐变背景
render->SetBackground2(0.0, 0.0, 1.0); // 蓝色
vtkSmartPointer<vtkRenderWindow> window =
vtkSmartPointer<vtkRenderWindow>::New();
window->AddRenderer(render);
window->SetSize(640, 480);
window->Render();
window->SetWindowName("CreateVTKImageData");
vtkSmartPointer<vtkRenderWindowInteractor> rwi =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyle> style =
vtkSmartPointer<vtkInteractorStyle>::New();
rwi->SetInteractorStyle(style);
rwi->SetRenderWindow(window);
rwi->Initialize();
rwi->Start();
return 0;
}