//html
<canvas id="chess" width="450px" height="450px"></canvas>
//js
<script>
var chess = document.getElementById("chess");
var context = chess.getContext('2d');
var me = true;
var chessBoard = [];
var over = false;
// AI 赢法的数组
var wins = [];
// 赢法的统计数组
var myWin = []; // 我方
var computerWin = []; //计算机方
for (var i = 0; i < 15; i++) {
chessBoard[i] = [];
for (var j = 0; j < 15; j++) {
chessBoard[i][j] = 0;
}
}
for (var i = 0; i < 15; i++) {
wins[i] = [];
for (var j = 0; j < 15; j++) {
wins[i][j] = [];
}
}
// 赢法总类的索引
var count = 0;
// 初始化所有的横线
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
// 第0种赢法
//wins[0][0][0] = true
//wins[0][1][0] = true
//wins[0][2][0] = true
//wins[0][3][0] = true
//wins[0][4][0] = true
// 第0种赢法
//wins[0][1][1] = true
//wins[0][2][1] = true
//wins[0][3][1] = true
//wins[0][4][1] = true
//wins[0][5][1] = true
for (var k = 0; k < 5; k++) {
wins[i][j + k][count] = true;
}
count++;
}
}
// 统计所有的竖线
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[j + k][i][count] = true;
}
count++;
}
}
// 统计所有的斜线
for (var i = 0; i < 11; i++) {
for (var j = 0; j < 11; j++) {
for (var k = 0; k < 5; k++) {
wins[i + k][j + k][count] = true;
}
count++;
}
}
// 统计所有的反斜线
for (var i = 0; i < 11; i++) {
for (var j = 14; j > 3; j--) {
for (var k = 0; k < 5; k++) {
wins[i + k][j - k][count] = true;
}
count++;
}
}
console.log("count:" + count);
for (var i = 0; i < count; i++) {
myWin[i] = 0;
computerWin[i] = 0;
}
context.strokeStyle = "#BFBFBF";
var logo = new Image();
let imgNum = Math.ceil(Math.random() * 5);
switch (imgNum) {
case 1:
logo.src = "https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fimage.shumiao.net%2Fuploads%2F20190222%2F20%2F1550837706-vzmAVQdjhE.jpg&refer=http%3A%2F%2Fimage.shumiao.net&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1636343972&t=feee365641fb75811e67ea8b817130c5";
break;
case 2:
logo.src = "https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fimg2.niutuku.com%2Fdesk%2F1207%2F1112%2Fbizhi-1112-13889.jpg&refer=http%3A%2F%2Fimg2.niutuku.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1636344043&t=6b942b670168adb5cd17f28338d53ee1";
break;
case 3:
logo.src = "https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fdesk.fd.zol-img.com.cn%2Fg5%2FM00%2F02%2F03%2FChMkJ1bKxyOISUGoAAeRUrLJyt0AALHvgFTIm8AB5Fq241.jpg&refer=http%3A%2F%2Fdesk.fd.zol-img.com.cn&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1636343845&t=88ac08cc9f29bd57529b819d90a075ac";
break;
case 4:
logo.src = "https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fdik.img.kttpdq.com%2Fpic%2F20%2F13793%2F605a02d26a246813_1280x1024.jpg&refer=http%3A%2F%2Fdik.img.kttpdq.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1636343879&t=7151f7e27eb899fa993858ae67ea1d8f";
break;
case 5:
logo.src = "https://gimg2.baidu.com/image_search/src=http%3A%2F%2Fuploads.5068.com%2Fallimg%2F1712%2F151-1G2010Z047.jpg&refer=http%3A%2F%2Fuploads.5068.com&app=2002&size=f9999,10000&q=a80&n=0&g=0n&fmt=jpeg?sec=1636342793&t=2ebbf46cef771287734b3008b415dadd";
break;
}
logo.onload = function () {
context.drawImage(logo, 0, 0, 450, 450);
drawChessBoard();
}
var drawChessBoard = function () {
for (var i = 0; i < 15; i++) {
context.moveTo(15 + i * 30, 15);
context.lineTo(15 + i * 30, 435);
context.stroke();
context.moveTo(15, 15 + i * 30);
context.lineTo(435, 15 + i * 30);
context.stroke();
}
}
var oneStep = function (i, j, me) {
context.beginPath();
context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);
context.closePath();
var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);
if (me) {
gradient.addColorStop(0, "#0A0A0A");
gradient.addColorStop(1, "#636766");
} else {
gradient.addColorStop(0, "#D1D1D1");
gradient.addColorStop(1, "#F9F9F9");
}
context.fillStyle = gradient;
context.fill();
}
chess.onclick = function (e) {
if (over)
return;
if (!me)
return;
var x = e.offsetX;
var y = e.offsetY;
var i = Math.floor(x / 30);
var j = Math.floor(y / 30);
if (chessBoard[i][j] == 0) {
oneStep(i, j, me);
chessBoard[i][j] = 1;
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
myWin[k]++;
computerWin[k] = 6; // 表示计算机在第k种赢法种类上不可能赢
if (myWin[k] == 5) {
window.alert("你赢了");
over = true;
}
}
}
if (!over) {
me = !me;
computerAI();
}
}
}
var computerAI = function () {
var myScore = [];
var computerScore = [];
var max = 0; // 保存最高的分数
var u = 0, v = 0; //保存最高分点的坐标
for (var i = 0; i < 15; i++) {
myScore[i] = [];
computerScore[i] = [];
for (var j = 0; j < 15; j++) {
myScore[i][j] = 0;
computerScore[i][j] = 0;
}
}
for (var i = 0; i < 15; i++) {
for (var j = 0; j < 15; j++) {
if (chessBoard[i][j] == 0) {
for (var k = 0; k < count; k++) {
if (wins[i][j][k]) {
if (myWin[k] == 1) {
myScore[i][j] += 200;
}
else if (myWin[k] == 2) {
myScore[i][j] += 400;
}
else if (myWin[k] == 3) {
myScore[i][j] += 2000;
}
else if (myWin[k] == 4) {
myScore[i][j] += 10000;
}
if (computerWin[k] == 1) {
computerScore[i][j] += 220;
}
else if (computerWin[k] == 2) {
computerScore[i][j] += 420;
}
else if (computerWin[k] == 3) {
computerScore[i][j] += 2100
}
else if (computerWin[k] == 4) {
computerScore[i][j] += 20000;
}
}
}
if (myScore[i][j] > max) {
max = myScore[i][j];
u = i;
v = j;
}
else if (myScore[i][j] == max) {
if (computerScore[i][j] > computerScore[u][v]) {
u = i;
v = j;
}
}
if (computerScore[i][j] > max) {
max = computerScore[i][j];
u = i;
v = j;
}
else if (computerScore[i][j] == max) {
if (myScore[i][j] > myScore[u][v]) {
u = i;
v = j;
}
}
}
}
}
oneStep(u, v, false);
chessBoard[u][v] = 2;
for (var k = 0; k < count; k++) {
if (wins[u][v][k]) {
computerWin[k]++;
myWin[k] = 6; // 表示计算机在第k种赢法种类上不可能赢
if (computerWin[k] == 5) {
window.alert("计算机赢了");
over = true;
}
}
}
if (!over) {
me = !me;
}
}
</script>
//css
canvas {
display: block;
margin: 50px auto;
box-shadow: -2px -2px 2px #EFEFEF, 5px 5px 5px #B9B9B9;
}
canvas 绘制五子棋
最新推荐文章于 2023-04-16 15:51:36 发布