onMouseMove(event: EventMouse){
if (event.getButton() == 2) {
let x1 = event.movementX * 0.5
let y1 = event.movementY * 0.5
let e1 = 0, e2 = 0
e1 += y1
e2 += x1
let n1 = v3(e1,e2,0) //轴向
let m1 = 0
m1 = n1.length() * 0.01 //度数
let q1 = quat()
q1 = this.node.getRotation() //四元数
let q2 = quat()
Quat.rotateAround(q2,q1,n1,m1) //输出
this.node.setRotation(q2)
}
}