opengl鼠标画圆
计算机图形学的第二次作业,使用了Bresenham方法。
使用Visual studio 2019,管理NuGet程序包添加nupengl,复制代码就能直接运行。
运行时直接左键点击就可拖拽画圆。
#include <string>
#include <assert.h>
#include <cmath>
#include <iostream>
#include <vector>
#include <GL/glut.h>
using namespace std;
typedef vector<int> list;
vector<list> cs;
int old_x, old_y, new_x, new_y, cx, cy, cr;
int mouse_type;
// draw point
void drawPoint(int x, int y) {
/* Draw a point */
//glPointSize(2.0f);
glBegin(GL_POINTS);
glColor3f(1.0, 0.0, 0.0); // Red
glVertex2i(x, y);
glEnd();
}
// HomeWork
void Bresenham_Circle(int xc, int yc, int r) {
int x, y, d;
x = 0; y = r; d = 5 - 4 * r;
drawPoint(x + xc, y + yc);
while (x < y)
{
if (d < 0) d = d + 8 * x + 12;
else {
d = d + 8 * (x - y) + 20;
y--;
}
x++;
drawPoint(x + xc, y + yc); drawPoint(y + xc, x + yc);
drawPoint(y + xc, -x + yc); drawPoint(x + xc, -y + yc);
drawPoint(-x + xc, -y + yc); drawPoint(-y + xc, -x + yc);
drawPoint(-x + xc, y + yc); drawPoint(-y + xc, x + yc);
}
}
void draw() {
int i;
for (i = 0; i < cs.size(); ++i)
Bresenham_Circle(cs[i][0], cs[i][1], cs[i][2]);
if (mouse_type == 3)
Bresenham_Circle(cx, cy, cr);
}
void display() {
glClear(GL_COLOR_BUFFER_BIT);
glColor3i(0, 0, 0);
draw();
glutSwapBuffers();
}
void mouseclick(int button, int state, int x, int y) {
cout << "(" << x << "," << y << ")";
switch (button) {
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN) {
cx = x;
cy = 600 - y; mouse_type = 3;
}
else if (state == GLUT_UP) {
list l;
l.push_back(cx);
l.push_back(cy);
cr = int(sqrt(double(x - cx) * (x - cx) + (600 - y - cy) * (600 - y - cy)) + 0.5);
l.push_back(cr);
cs.push_back(l);
mouse_type = 2;
glutPostRedisplay();
for (int i = 0; i < cs.size(); ++i)
cout << endl << "circle_" << i << ": " << cs[i][0] << "," << cs[i][1] << " " << cs[i][2];
}
break;
case GLUT_MIDDLE_BUTTON:
break;
case GLUT_RIGHT_BUTTON:
break;
}
}
void screenmotion(int x, int y) {
if (mouse_type == 3) {
cr = int(sqrt(double(x - cx) * (x - cx) + (600 - y - cy) * (600 - y - cy)) + 0.5);
cout << endl << "new-circle: " << cx << "," << cy << " " << cr << endl;
}
glutPostRedisplay();
}
void init() {
glClearColor(1.0, 1.0, 1.0, 0.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-1.0, 600, 0.0, 601);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowPosition(100, 50);
glutInitWindowSize(600, 600);
glutCreateWindow("OpenGL");
init();
glutDisplayFunc(display);
glutMotionFunc(screenmotion);
glutMouseFunc(mouseclick);
glutMainLoop();
return 0;
}
实验结果:
参考链接: https://blog.youkuaiyun.com/baidu_41560343/article/details/101060204