如上图,MFC界面控件默认不随界面拉伸自动调整,想要实现随界面自动拉伸一般有两种方式(了解有限),一种是手动利用movewindow方式逐个控件编辑界面拉伸的响应事件,能够精确实现想要的效果,但过程过于繁琐;另外一种方式是网上有大佬写好了EasySize方法,直接引用到项目里即可实现效果。
文档记录EasySize基本使用方法。
一、创建EasySize文件
在项目目录中创建EasySize.h文件,并粘贴以下代码:
#ifndef __EASYSIZE_H_
#define __EASYSIZE_H_
#define ES_BORDER 0xffffffff
#define ES_KEEPSIZE 0xfffffffe
#define ES_HCENTER 0x00000001
#define ES_VCENTER 0x00000002
#define DECLARE_EASYSIZE \
void __ES__RepositionControls(BOOL bInit);\
void __ES__CalcBottomRight(CWnd *pThis, BOOL bBottom, int &bottomright, int &topleft, UINT id, UINT br, int es_br, CRect &rect, int clientbottomright);
#define INIT_EASYSIZE __ES__RepositionControls(TRUE); __ES__RepositionControls(FALSE)
#define UPDATE_EASYSIZE if(GetWindow(GW_CHILD)!=NULL) __ES__RepositionControls(FALSE)
#define EASYSIZE_MINSIZE(mx,my,s,r) if(r->right-r->left < mx) { if((s == WMSZ_BOTTOMLEFT)||(s == WMSZ_LEFT)||(s == WMSZ_TOPLEFT)) r->left = r->right-mx; else r->right = r->left+mx; } if(r->bottom-r->top < my) { if((s == WMSZ_TOP)||(s == WMSZ_TOPLEFT)||(s == WMSZ_TOPRIGHT)) r->top = r->bottom-my; else r->bottom = r->top+my; }
#define BEGIN_EASYSIZE_MAP(class) \
void class::__ES__CalcBottomRight(CWnd *pThis, BOOL bBottom, int &bottomright, int &topleft, UINT id, UINT br, int es_br, CRect &rect, int clientbottomright) {\
if(br==ES_BORDER) bottomright = clientbottomright-es_br;\
else if(br==ES_KEEPSIZE) bottomright = topleft+es_br;\
else { CRect rect2;\
pThis->GetDlgItem(br)->GetWindowRect(rect2); pThis->ScreenToClient(rect2);\
bottomright = (bBottom?rect2.top:rect2.left) - es_br;}}\
void class::__ES__RepositionControls(BOOL bInit) { CRect rect,rect2,client; GetClientRect(client);
#define END_EASYSIZE_MAP Invalidate(); UpdateWindow(); }
#define EASYSIZE(id,l,t,r,b,o) \
static int id##_es_l, id##_es_t, id##_es_r, id##_es_b;\
if(bInit) {\
GetDlgItem(id)->GetWindowRect(rect); ScreenToClient(rect);\
if(o & ES_HCENTER) id##_es_l = rect.Width()/2; else {\
if(l==ES_BORDER) id##_es_l = rect.left; else if(l==ES_KEEPSIZE) id##_es_l = rect.Width(); else {\
GetDlgItem(l)->GetWindowRect(rect2); ScreenToClient(rect2);\
id##_es_l = rect.left-rect2.right;}}\
if(o & ES_VCENTER) id##_es_t = rect.Height()/2; else {\
if(t==ES_BORDER) id##_es_t = rect.top; else if(t==ES_KEEPSIZE) id##_es_t = rect.Height(); else {\
GetDlgItem(t)->GetWindowRect(rect2); ScreenToClient(rect2);\
id##_es_t = rect.top-rect2.bottom;}}\
if(o & ES_HCENTER) id##_es_r = rect.Width(); else { if(r==ES_BORDER) id##_es_r = client.right-rect.right; else if(r==ES_KEEPSIZE) id##_es_r = rect.Width(); else {\
GetDlgItem(r)->GetWindowRect(rect2); ScreenToClient(rect2);\
id##_es_r = rect2.left-rect.right;}}\
if(o & ES_VCENTER) id##_es_b = rect.Height(); else { if(b==ES_BORDER) id##_es_b = client.bottom-rect.bottom; else if(b==ES_KEEPSIZE) id##_es_b = rect.Height(); else {\
GetDlgItem(b)->GetWindowRect(rect2); ScreenToClient(rect2);\
id##_es_b = rect2.top-rect.bottom;}}\
} else {\
int left,top,right,bottom; BOOL bR = FALSE,bB = FALSE;\
if(o & ES_HCENTER) { int _a,_b;\
if(l==ES_BORDER) _a = client.left; else { GetDlgItem(l)->GetWindowRect(rect2); ScreenToClient(rect2); _a = rect2.right; }\
if(r==ES_BORDER) _b = client.right; else { GetDlgItem(r)->GetWindowRect(rect2); ScreenToClient(rect2); _b = rect2.left; }\
left = _a+((_b-_a)/2-id##_es_l); right = left + id##_es_r;} else {\
if(l==ES_BORDER) left = id##_es_l;\
else if(l==ES_KEEPSIZE) { __ES__CalcBottomRight(this,FALSE,right,left,id,r,id##_es_r,rect,client.right); left = right-id##_es_l;\
} else { GetDlgItem(l)->GetWindowRect(rect2); ScreenToClient(rect2); left = rect2.right + id##_es_l; }\
if(l != ES_KEEPSIZE) __ES__CalcBottomRight(this,FALSE,right,left,id,r,id##_es_r,rect,client.right);}\
if(o & ES_VCENTER) { int _a,_b;\
if(t==ES_BORDER) _a = client.top; else { GetDlgItem(t)->GetWindowRect(rect2); ScreenToClient(rect2); _a = rect2.bottom; }\
if(b==ES_BORDER) _b = client.bottom; else { GetDlgItem(b)->GetWindowRect(rect2); ScreenToClient(rect2); _b = rect2.top; }\
top = _a+((_b-_a)/2-id##_es_t); bottom = top + id##_es_b;} else {\
if(t==ES_BORDER) top = id##_es_t;\
else if(t==ES_KEEPSIZE) { __ES__CalcBottomRight(this,TRUE,bottom,top,id,b,id##_es_b,rect,client.bottom); top = bottom-id##_es_t;\
} else { GetDlgItem(t)->GetWindowRect(rect2); ScreenToClient(rect2); top = rect2.bottom + id##_es_t; }\
if(t != ES_KEEPSIZE) __ES__CalcBottomRight(this,TRUE,bottom,top,id,b,id##_es_b,rect,client.bottom);}\
GetDlgItem(id)->MoveWindow(left,top,right-left,bottom-top,FALSE);\
}
#endif //__EASYSIZE_H
二、引用
在stdafx.h或者窗体类文件中添加对EasySize.h的引用;
三、代码
在窗口类头文件中最前面加入"DECLARE_EASYSIZE";
#include "EasySize.h"
// testEasysize 对话框
class testEasysize : public CDialogEx
{
DECLARE_EASYSIZE
...
};
在对话框的OnInitDialog消息函数中添加INIT_EASYSIZE,放到函数尾处。
BOOL testEasysize::OnInitDialog()
{
...
INIT_EASYSIZE;
return TRUE; // return TRUE unless you set the focus to a control
// 异常: OCX 属性页应返回 FALSE
}
添加响应WM_SIZE消息,在生成的响应函数中添加UPDATA_EASYSIZE宏:
void testEasysize::OnSize(UINT nType, int cx, int cy)
{
CDialogEx::OnSize(nType, cx, cy);
UPDATE_EASYSIZE; //注意有分号
// TODO: 在此处添加消息处理程序代码
}
设置对话框最小尺寸(防止窗体过小导致控件被掩盖);
具体的,添加响应WM_SIZING消息,在生成的的响应函数中设置
void testEasysize::OnSizing(UINT fwSide, LPRECT pRect)
{
CDialogEx::OnSizing(fwSide, pRect);
EASYSIZE_MINSIZE(640, 480, fwSide, pRect);
// TODO: 在此处添加消息处理程序代码
}
添加 EASYSIZE 的宏映射(在窗体类源文件中[.cpp])
BEGIN_EASYSIZE_MAP(testEasysize)
EASYSIZE(IDC_EDIT1, ES_BORDER, ES_BORDER, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON1, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON2, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON3, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON4, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON5, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON6, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON7, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON8, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON9, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON10, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON11, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON12, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
EASYSIZE(IDC_BUTTON13, ES_KEEPSIZE, ES_KEEPSIZE, ES_BORDER, ES_BORDER, 0)
END_EASYSIZE_MAP
其中,五个参数含义分别为:
(需要自动拉伸的控件ID, left, top, right, bottom, 对齐方式)
(1)ID:控制拉伸的控件ID
(2)left, top, right, bottom的参数设置有两种取值,其含义分别为:
ES_BORDER: 控件与对话框边界的距离保持不变;
ES_KEEPSIZE: 控件水平/垂直方向上尺寸保持不变;
(3)对齐方式:
ES_HCENTER: 表示缩放后控件在指定位置内水平居中;
ES_VCENTER: 表示缩放后控件在指定位置内垂直居中;
也可以两种方式同时对齐(ES_HCENTER|ES_VCENTER);
无需对齐可置0;
四、效果
如3.3章节,设置输入框随界面大小自动拉伸,按键保持大小不变、向右对齐;