#include <stdio.h>
#include <time.h>
#include <string.h>
#include <stdlib.h>
#include<iostream>
#include"game.h"
using namespace std;
#define ROW 10
#define COL 10
//#define _CRT_SECURE_NO_WARNINGS 1
int mine_count(char board[ROW + 2][COL + 2], int row, int col) //统计剩余*的数目
{
int count = 0;
for (int i = 1; i < (row - 1); i++)
{
for (int j = 1; j < (col - 1); j++)
{
if (board[i][j] == '*')
count++;
}
}
return count;
}
int mine_num(char mine[ROW + 2][COL + 2], int x, int y)//统计某个位置雷的个数
{
return ((mine[x - 1][y - 1] - '0') + (mine[x][y + 1] - '0') + (mine[x + 1][y + 1] - '0') + (mine[x - 1][y] - '0')
+ (mine[x][y - 1] - '0') + (mine[x + 1][y] - '0') + (mine[x + 1][y + 1] - '0') + (mine[x - 1][y + 1] - '0'));
}
void spread_board(char board[ROW + 2][COL + 2], char mine[ROW + 2][COL + 2], int x, int y)
{
if ((1 <= x && x <= 10) && (1 <= y && y <= 10) && (mine[x][y] != '1') && (board[x][y] == '*'))
{
if (mine_num(mine, x, y)>0)
{
board[x][y] = mine_num(mine, x, y) + '0';
}
else
{
board[x][y] = ' ';
spread_board(board, mine, x - 1, y - 1);
spread_board(board, mine, x - 1, y);
spread_board(board, mine, x - 1, y + 1);
spread_board(board, mine, x, y + 1);
spread_board(board, mine, x + 1, y + 1);
spread_board(board, mine, x + 1, y);
spread_board(board, mine, x + 1, y - 1);
spread_board(board, mine, x, y - 1);
}
}
}
void set_mine(char mine[ROW + 2][COL + 2], int row, int col, int num)
{
int i = 0;
srand((unsigned)(time)(NULL));/*以现在的系统时间作为随机数的种子来产生随机数!
至于NULL这个参数。只有设置成NULL才能获得系统的时间!在调用rand()这个函数之前使用*/
for (i = 0; i<num; i++)
{
int x = rand() % (row - 2) + 1;
int y = rand() % (col - 2) + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
}
else
{
i--;
}
}
}
void menu()
{
printf("**********************\n");
printf("*** 1.开始游戏 ***\n");
printf("*** 2.退出游戏 ***\n");
printf(" 请选择接下来的路线:> ");
}
void print_board(char board[ROW + 2][COL + 2], int row, int col)
{
printf("\n");
int i = 0;
printf("0 1 2 3 4 5 6 7 8 9 10\n");
for (i = 1; i<row - 1; i++)
{
int j = 0;
printf("%2d", i);
for (j = 1; j<(col - 1); j++)
{
printf("%2c", board[i][j]);
}
printf("\n");
}
}
void my_game() //游戏主体
{
int x = 0, y = 0;
int count = 0;//剩余雷数
int num = 0;
char mine[ROW + 2][COL + 2];//定义雷区,跟迷雾区
char board[ROW + 2][COL + 2];
//初始化雷区,迷雾区
memset(mine, '0', sizeof(mine));//来对一段内存空间全部设置为某个字符,一般用在对定义的字符串进行初始化为‘ ’或‘/0’
memset(board, '*', sizeof(board));
//布雷
printf("请输入雷数:>");
scanf("%d", &num);
set_mine(mine, (ROW + 2), (COL + 2), num);
//打印迷雾区
print_board(board, (ROW + 2), (COL + 2));
while (1)
{
//判断是否胜利
count = mine_count(board, (ROW + 2), (COL + 2));
if (count == num)
{
printf("恭喜你,成功的排掉了所有的雷!!!\n");
break;
}
//输入坐标,同时判断坐标是否在合法范围内
printf("please input (x,y)");
scanf("%d,%d", &x, &y);
if ((x >= 1 && x <= 10) && (y <= 10 && y >= 1))
{
if (mine[x][y] == '1')
{
printf("sorry,你踩到雷,请!再接再厉 \n");
break;
}
else
{
spread_board(board, mine, x, y);
print_board(board, (ROW + 2), (COL + 2));
}
}
else
{
printf("你输入的坐标超出范围!\n");
}
}
}
int main()
{
int input=0;
do
{
menu();
scanf("%d",&input);
switch(input)
{
case 1:my_game();break;
case 0:printf("退出游戏。\n");break;
default:printf("\n输入错误,请重新输入!!\n");break;
}
}while(input);
return 0;
}