Unity鼠标控制摄像机 围绕物体旋转
角度范围判定
// An highlighted block
using UnityEngine;
public class CameraCtrl : MonoBehaviour
{
public Transform target;//获取旋转目标
private int speed=2;
private bool dragging = false;//判断鼠标是否在滑动
private float MaxAngle = 150;//旋转最大角度
private float MinAngle = 100;//旋转最小角度
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (dragging)
{