首先,先安装。。。不用我说了吧,python3.7(打开https://python.org/)具体怎么下,找别的教材去。。。
下一步,需要安装pygame。具体方法:先打开cmd:
点击“确定”打开,输入下面代码:
按下Enter键后如图所示:
额。。。这是错误输出。。。(输出前带Traceback)
反正你们只需要在网上搜“如何安装python模块”即可。
下一步,先导入pygame:
import pygame
pygame有一个特性:需要进行model init,就是模块初始化。代码:
pygame.init()
接下来要创建窗口了:
pygame.display.set_mode((640, 460), 0, 32) # 第一个元组是用来设定窗口大小的,第一个元 # 素是高,第二个是宽;剩下的形参为默认设置
今天先介绍到这里,持续更新哦~
给大家看看我用pygame编的程序,有声音哦:
import pygame class Ball(pygame.sprite.Sprite): def __init__(self, image_file, speed, location=None): pygame.sprite.Sprite.__init__(self) if location is None: location = [0, 0] self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left, self.rect.top = location self.speed = speed def move(self): global points, score_text self.rect = self.rect.move(self.speed) if self.rect.left < 0 or self.rect.right > screen.get_width(): self.speed[0] = -self.speed[0] if self.rect.top < screen.get_height(): hit_wall.play() if self.rect.top <= 0: self.speed[1] = -self.speed[1] points = points + 1 score_text = font.render(str(points), 1, (0, 0, 0)) get_point.play() class Paddle(pygame.sprite.Sprite): def __init__(self, location=None): pygame.sprite.Sprite.__init__(self) if location is None: location = [0, 0] image_surface = pygame.surface.Surface([100, 20]) image_surface.fill([0, 0, 0]) self.image = image_surface.convert() self.rect = self.image.get_rect() self.rect.left, self.rect.top = location pygame.init() pygame.mixer.init() pygame.mixer.music.load("bg_music.mp3") pygame.mixer.music.set_volume(0.3) pygame.mixer.music.play(-1) hit = pygame.mixer.Sound("hit_paddle.wav") hit.set_volume(0.4) new_life = pygame.mixer.Sound("new_life.wav") new_life.set_volume(0.5) splat = pygame.mixer.Sound("splat.wav") splat.set_volume(0.6) hit_wall = pygame.mixer.Sound("hit_wall.wav") hit_wall.set_volume(0.4) get_point = pygame.mixer.Sound("get_point.wav") get_point.set_volume(0.2) bye = pygame.mixer.Sound("game_over.wav") bye.set_volume(0.6) screen = pygame.display.set_mode([640, 480]) pygame.display.set_caption("pypong") clock = pygame.time.Clock() myBall = Ball('wackyball.bmp', [12, 6], [640 // 2, 50]) ballGroup = pygame.sprite.Group(myBall) paddle = Paddle([270, 400]) lives = 3 points = 0 font = pygame.font.Font(None, 50) score_text = font.render(str(points), 1, (0, 0, 0)) textpos = [10, 10] done = False running = True while running: clock.tick(30) screen.fill([255, 255, 255]) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False elif event.type == pygame.MOUSEMOTION: paddle.rect.centerx = event.pos[0] if pygame.sprite.spritecollide(paddle, ballGroup, False): hit.play() myBall.speed[1] = -myBall.speed[1] myBall.move() if not done: screen.blit(myBall.image, myBall.rect) screen.blit(paddle.image, paddle.rect) screen.blit(score_text, textpos) for i in range(lives): width = screen.get_width() screen.blit(myBall.image, [width - 40 * i, 20]) pygame.display.flip() if myBall.rect.top >= screen.get_rect().bottom: if not done: splat.play() lives = lives - 1 if lives <= 0: if not done: pygame.time.delay(1000) bye.play() final_text1 = "Game Over" final_text2 = "Your final score is: " + str(points) ft1_font = pygame.font.Font(None, 70) ft1_surf = font.render(final_text1, 1, (0, 0, 0)) ft2_font = pygame.font.Font(None, 50) ft2_surf = font.render(final_text2, 1, (0, 0, 0)) screen.blit(ft1_surf, [screen.get_width() // 2 - ft1_surf.get_width() // 2, 100]) screen.blit(ft2_surf, [150, ft2_surf.get_width() // 2]) pygame.display.flip() done = True pygame.mixer.music.fadeout(2000) else: pygame.time.delay(1000) new_life.play() myBall.rect.topleft = [50, 50] screen.blit(myBall.image, myBall.rect) pygame.display.flip() pygame.time.delay(1000) pygame.quit()