python pygame讲解

本文介绍了如何在Python中安装pygame库,并通过实例演示了如何初始化模块、创建窗口、以及使用pygame进行基本的游戏开发,包括精灵(Sprite)、音效管理和游戏逻辑。

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首先,先安装。。。不用我说了吧,python3.7(打开https://python.org/)具体怎么下,找别的教材去。。。

下一步,需要安装pygame。具体方法:先打开cmd:

点击“确定”打开,输入下面代码:

按下Enter键后如图所示:

额。。。这是错误输出。。。(输出前带Traceback)

反正你们只需要在网上搜“如何安装python模块”即可。

下一步,先导入pygame:

import pygame

pygame有一个特性:需要进行model init,就是模块初始化。代码:

pygame.init()

接下来要创建窗口了:

pygame.display.set_mode((640, 460), 0, 32)        # 第一个元组是用来设定窗口大小的,第一个元                                                                                # 素是高,第二个是宽;剩下的形参为默认设置

今天先介绍到这里,持续更新哦~

给大家看看我用pygame编的程序,有声音哦:

import pygame


class Ball(pygame.sprite.Sprite):
    def __init__(self, image_file, speed, location=None):
        pygame.sprite.Sprite.__init__(self)
        if location is None:
            location = [0, 0]
        self.image = pygame.image.load(image_file)
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = location
        self.speed = speed

    def move(self):
        global points, score_text
        self.rect = self.rect.move(self.speed)
        if self.rect.left < 0 or self.rect.right > screen.get_width():
            self.speed[0] = -self.speed[0]
            if self.rect.top < screen.get_height():
                hit_wall.play()

        if self.rect.top <= 0:
            self.speed[1] = -self.speed[1]
            points = points + 1
            score_text = font.render(str(points), 1, (0, 0, 0))
            get_point.play()


class Paddle(pygame.sprite.Sprite):
    def __init__(self, location=None):
        pygame.sprite.Sprite.__init__(self)
        if location is None:
            location = [0, 0]
        image_surface = pygame.surface.Surface([100, 20])
        image_surface.fill([0, 0, 0])
        self.image = image_surface.convert()
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = location


pygame.init()
pygame.mixer.init()

pygame.mixer.music.load("bg_music.mp3")
pygame.mixer.music.set_volume(0.3)
pygame.mixer.music.play(-1)
hit = pygame.mixer.Sound("hit_paddle.wav")
hit.set_volume(0.4)
new_life = pygame.mixer.Sound("new_life.wav")
new_life.set_volume(0.5)
splat = pygame.mixer.Sound("splat.wav")
splat.set_volume(0.6)
hit_wall = pygame.mixer.Sound("hit_wall.wav")
hit_wall.set_volume(0.4)

get_point = pygame.mixer.Sound("get_point.wav")
get_point.set_volume(0.2)
bye = pygame.mixer.Sound("game_over.wav")
bye.set_volume(0.6)
screen = pygame.display.set_mode([640, 480])
pygame.display.set_caption("pypong")
clock = pygame.time.Clock()

myBall = Ball('wackyball.bmp', [12, 6], [640 // 2, 50])
ballGroup = pygame.sprite.Group(myBall)
paddle = Paddle([270, 400])
lives = 3
points = 0

font = pygame.font.Font(None, 50)
score_text = font.render(str(points), 1, (0, 0, 0))
textpos = [10, 10]
done = False

running = True
while running:
    clock.tick(30)
    screen.fill([255, 255, 255])
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        elif event.type == pygame.MOUSEMOTION:
            paddle.rect.centerx = event.pos[0]

    if pygame.sprite.spritecollide(paddle, ballGroup, False):
        hit.play()
        myBall.speed[1] = -myBall.speed[1]

    myBall.move()

    if not done:
        screen.blit(myBall.image, myBall.rect)
        screen.blit(paddle.image, paddle.rect)
        screen.blit(score_text, textpos)
        for i in range(lives):
            width = screen.get_width()
            screen.blit(myBall.image, [width - 40 * i, 20])
        pygame.display.flip()

    if myBall.rect.top >= screen.get_rect().bottom:
        if not done:
            splat.play()
        lives = lives - 1
        if lives <= 0:
            if not done:
                pygame.time.delay(1000)
                bye.play()
            final_text1 = "Game Over"
            final_text2 = "Your final score is:  " + str(points)
            ft1_font = pygame.font.Font(None, 70)
            ft1_surf = font.render(final_text1, 1, (0, 0, 0))
            ft2_font = pygame.font.Font(None, 50)

            ft2_surf = font.render(final_text2, 1, (0, 0, 0))
            screen.blit(ft1_surf, [screen.get_width() // 2 - ft1_surf.get_width() // 2, 100])
            screen.blit(ft2_surf, [150, ft2_surf.get_width() // 2])

            pygame.display.flip()
            done = True
            pygame.mixer.music.fadeout(2000)
        else:
            pygame.time.delay(1000)
            new_life.play()
            myBall.rect.topleft = [50, 50]
            screen.blit(myBall.image, myBall.rect)
            pygame.display.flip()
            pygame.time.delay(1000)
pygame.quit()
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