Vector<SpriteFrame*> Frames;
for (int i = 0; i < 7; i++) {
auto fileName = StringUtils::format("1_attack_%d.png", i);
auto frame = SpriteFrame::create(fileName, Rect(0, 0, 203, 232));
Frames.pushBack(frame);
}
auto ani = Animation::createWithSpriteFrames(Frames, 0.1f);
auto anim = RepeatForever::create(Animate::create(ani));
s->runAction(anim);
Sprite *e3 = Sprite::create();
e3->setPosition(Vec2(visibleSize/3));
auto anii = Animation::create();
for (int i = 0; i < 8; i++) {
auto filename = StringUtils::format("1_run_%d.png",i);
anii->addSpriteFrameWithFileName(filename);
}
anii->setDelayPerUnit(0.1f);
auto an = RepeatForever::create(Animate::create(anii));
e3->runAction(an);
this->addChild(e3);