Qt线程对比
第一种是继承QThread
代码案例
主函数 .h
#include <QMainWindow>
#include "myqthrea.h"
#define MAX 1
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_clicked(); //开启
void on_pushButton_2_clicked(); //停止
private:
Ui::MainWindow *ui;
MyQthrea *m_thread[MAX];
};
主函数 .cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
for(int i=0;i<MAX;i ++){
m_thread[i]=new MyQthrea();
}
for(int i=0;i<MAX;i++){
m_thread[i]->start();
}
}
void MainWindow::on_pushButton_2_clicked()
{
for(int i=0;i<MAX;i++){
m_thread[i]->stop();
}
}
继承QThread线程的函数 重写run .h
```cpp
#ifndef MYQTHREA_H
#define MYQTHREA_H
#include <QObject>
#include <QThread>
class MyQthrea : public QThread
{
Q_OBJECT
public:
MyQthrea();
void stop();
protected:
void run();
private:
bool flag;
};
.cpp
#include "myqthrea.h"
#include <QDebug>
MyQthrea::MyQthrea()
{
flag=true;
}
void MyQthrea::run()
{
while (flag) {
for(int i=0;i<10;i++){
qDebug()<<"输出==="<<i;
}
}
}
void MyQthrea::stop()
{
flag=false;
}
实现的结果
第二种是继承QObject 的方法 这种是通过信号和槽的调用,也是Qt的主要推荐的,也符合Qt的中法特色
主函数 .h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "objthread.h"
#include <QThread>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
signals:
void signalWork();
private slots:
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
ObjThread* m_objthread;
QThread* m_thread;
};
主函数 .cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
m_objthread=new ObjThread(); //工作线程
m_thread=new QThread(); //线程类
m_objthread->moveToThread(m_thread); //工作线程移动到线程中 挂载
//线程结束自动销毁
connect(m_thread,&QThread::finished,m_thread,&QObject::deleteLater);
//主程序信号和线程槽的绑定
connect(this,&MainWindow::signalWork,m_objthread,&ObjThread::slotWork);
m_thread->start();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
emit signalWork();
}
线程类 .h
#ifndef OBJTHREAD_H
#define OBJTHREAD_H
#include <QObject>
class ObjThread : public QObject
{
Q_OBJECT
public:
explicit ObjThread(QObject *parent = 0);
signals:
public slots:
void slotWork();
private:
bool iswork;
};
.cpp
#include "objthread.h"
#include <QDebug>
ObjThread::ObjThread(QObject *parent)
: QObject(parent)
{
iswork=false;
}
void ObjThread::slotWork()
{
iswork=true;
while (iswork) {
qDebug()<<"我在拼命工作中";
sleep(2);
}
}