将一些答案组合成更易于理解的答案,因为@VP的答案虽然技术上很明确,但如果您是第一次从Camera转到Camera2,则很难理解:
在createCameraPreviewSession()从mImageReader初始化一个新的Surface
Surface mImageSurface = mImageReader.getSurface();
将新表面添加为CaptureRequest.Builder变量的输出目标。使用Camera2Basic示例,该变量将为mPreviewRequestBuilder
mPreviewRequestBuilder.addTarget(mImageSurface);
这是带有新行的代码段(请参阅我的@AngeloS评论):
private void createCameraPreviewSession() {
try {
SurfaceTexture texture = mTextureView.getSurfaceTexture();
assert texture != null;
// We configure the size of default buffer to be the size of camera preview we want.
texture.setDefaultBufferSize(mPreviewSize.getWidth(), mPreviewSize.getHeight());
// This is the output Surface we need to start preview.
Surface surface = new Surface(texture);
//@AngeloS - Our new output surface for preview frame data
Surface mImageSurface = mImageReader.getSurface();
// We set up a CaptureRequest.Builder with the output Surface.
mPreviewRequestBuilder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
//@AngeloS - Add the new target to our CaptureRequest.Builder
mPreviewRequestBuilder.addTarget(mImageSurface);
mPreviewRequestBuilder.addTarget(surface);
...
接下来,在setUpCameraOutputs() ,在初始化ImageReader时将格式从ImageFormat.JPEG更改为ImageFormat.YUV_420_888 。 (PS,我也建议您减小预览尺寸以实现更流畅的操作-Camera2的一项不错功能)
mImageReader = ImageReader.newInstance(largest.getWidth() / 16, largest.getHeight() / 16, ImageFormat.YUV_420_888, 2);
最后,在ImageReader.OnImageAvailableListener onImageAvailable()方法中,确保使用onImageAvailable()的建议,因为如果不关闭预览,预览将在几帧后停止
@Override
public void onImageAvailable(ImageReader reader) {
Log.d(TAG, "I'm an image frame!");
Image image = reader.acquireNextImage();
...
if (image != null)
image.close();
}