Unity封装的Http请求工具(Get、Post、Put、Delete)

自己封装的做Http网络请求的类,直接拷贝不能直接使用,因为有几处需要用到我自己封装的其他类,没传上来,需要自己修改一下在使用,稍微有点基础的人一看就能明白

工具类
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
using VIP.Extension;

namespace VIP
{

    public class VIPRequest : VIPMonoSingleton<VIPRequest>
    {

        /// <summary>
        /// 根链接
        /// </summary>
        public string Api = "http://192.168.0.125:8068/api/";

        /// <summary>
        /// Token键
        /// </summary>
        private readonly string TokenKey = "token";

        /// <summary>
        /// Token值
        /// </summary>
        public static string Token;

        /// <summary>
        /// Get请求
        /// </summary>
        /// <param name="url"></param>
        public void GetRequest(string url, UnityAction<VIPData> OnCallback, Dictionary<string, string> Header = null)
        {
            StartCoroutine(IeGetRequest(Api + url, OnCallback, Header));
        }

        /// <summary>
        /// Get请求(携程)
        /// </summary>
        /// <param name="url"></param>
        private IEnumerator IeGetRequest(string url, UnityAction<VIPData> OnCallback, Dictionary<string, string> Header)
        {
            UnityWebRequest webRequest = UnityWebRequest.Get(url);
            if (Token.IsNotEmpty())
            {
                webRequest.SetRequestHeader(TokenKey, Token);
            }
            //添加头部内容
            foreach (KeyValuePair<string, string> kvp in Header)
            {
                webRequest.SetRequestHeader(kvp.Key, kvp.Value);
            }
            yield return webRequest.SendWebRequest();
            if (webRequest.isHttpError || webRequest.isNetworkError)
            {
                string text = webRequest.error;
                ErrorHit(webRequest.responseCode);
            }
            else
            {
                string text = webRequest.downloadHandler.text;
                VIPData vipData = VIPData.ToVIPData(text);
                if (OnCallback.IsNotNull())
                {
                    OnCallback(vipData);
                }
            }
        }

        /// <summary>
        /// Post请求(后台使用@RequestParam接收,传字典,Content-Type类型为:application/x-www-form-urlencoded;charset=UTF-8)
        /// </summary>
        public void PostRequest(string url, UnityAction<VIPData> OnCallback, Dictionary<string, string> formFields = null, Dictionary<string, string> Header = null)
        {
            StartCoroutine(IePostRequest(Api + url, OnCallback, formFields, Header));
        }

        /// <summary>
        /// Post请求(后台使用@RequestBody,传Json字符串,Content-Type类型为:application/json;charset=UTF-8)
        /// </summary>
        public void PostRequest(string url, UnityAction<VIPData> OnCallback, string formFields = null, Dictionary<string, string> Header = null)
        {
            StartCoroutine(IePostRequest(Api + url, OnCallback, formFields, Header));
        }

        /// <summary>
        /// Post请求(携程)
        /// </summary>
        /// <param name="url"></param>
        /// <param name="formFields"></param>
        private IEnumerator IePostRequest(string url, UnityAction<VIPData> OnCallback, Dictionary<string, string> formFields, Dictionary<string, string> Header)
        {
            UnityWebRequest webRequest = UnityWebRequest.Post(url, formFields);
            if (Token.IsNotEmpty())
            {
                webRequest.SetRequestHeader(TokenKey, Token);
            }
            //添加头部内容
            foreach (KeyValuePair<string, string> kvp in Header)
            {
                webRequest.SetRequestHeader(kvp.Key, kvp.Value);
            }
            yield return webRequest.SendWebRequest();
            if (webRequest.isHttpError || webRequest.isNetworkError)
            {
                string text = webRequest.error;
                ErrorHit(webRequest.responseCode);
            }
            else
            {
                string text = webRequest.downloadHandler.text;
                VIPData vipData = VIPData.ToVIPData(text);
                if (OnCallback.IsNotNull())
                {
                    OnCallback(vipData);
                }
            }
        }

        /// <summary>
        /// Post请求(携程)
        /// </summary>
        /// <param name="url"></param>
        /// <param name="formFields"></param>
        private IEnumerator IePostRequest(string url, UnityAction<VIPData> OnCallback, string formFields, Dictionary<string, string> Header)
        {
            UnityWebRequest webRequest = UnityWebRequest.Post(url, formFields);
            DownloadHandlerBuffer dhb = new DownloadHandlerBuffer();
            byte[] body = Encoding.UTF8.GetBytes(formFields);
            webRequest.uploadHandler = new UploadHandlerRaw(body);
            webRequest.downloadHandler = dhb;
            if (Token.IsNotEmpty())
            {
                webRequest.SetRequestHeader(TokenKey, Token);
            }
            //添加头部内容
            foreach (KeyValuePair<string, string> kvp in Header)
            {
                webRequest.SetRequestHeader(kvp.Key, kvp.Value);
            }
            yield return webRequest.SendWebRequest();
            if (webRequest.isHttpError || webRequest.isNetworkError)
            {
                string text = webRequest.error;
                ErrorHit(webRequest.responseCode);
            }
            else
            {
                string text = webRequest.downloadHandler.text;
                VIPData vipData = VIPData.ToVIPData(text);
                if (OnCallback.IsNotNull())
                {
                    OnCallback(vipData);
                }
            }
        }

        /// <summary>
        /// Put请求
        /// </summary>
        /// <param name="url"></param>
        /// <param name="bodyData"></param>
        /// <param name="OnCallback"></param>
        public void PutRequest(string url, UnityAction<VIPData> OnCallback, string bodyData = null, Dictionary<string, string> Header = null)
        {
            StartCoroutine(IePutRequest(Api + url, OnCallback, bodyData, Header));
        }

        /// <summary>
        /// Put请求(携程)
        /// </summary>
        /// <param name="url"></param>
        /// <param name="bodyData"></param>
        /// <returns></returns>
        public IEnumerator IePutRequest(string url, UnityAction<VIPData> OnCallback, string bodyData, Dictionary<string, string> Header)
        {
            UnityWebRequest webRequest = UnityWebRequest.Put(url, bodyData);
            if (Token.IsNotEmpty())
            {
                webRequest.SetRequestHeader(TokenKey, Token);
            }
            //添加头部内容
            foreach (KeyValuePair<string, string> kvp in Header)
            {
                webRequest.SetRequestHeader(kvp.Key, kvp.Value);
            }
            yield return webRequest.SendWebRequest();
            if (webRequest.isHttpError || webRequest.isNetworkError)
            {
                string text = webRequest.error;
                ErrorHit(webRequest.responseCode);
            }
            else
            {
                string text = webRequest.downloadHandler.text;
                VIPData vipData = VIPData.ToVIPData(text);
                if (OnCallback.IsNotNull())
                {
                    OnCallback(vipData);
                }
            }
        }

        /// <summary>
        /// Delete请求
        /// </summary>
        /// <param name="url"></param>
        /// <param name="bodyData"></param>
        /// <param name="OnCallback"></param>
        public void DeleteRequest(string url, UnityAction<VIPData> OnCallback, Dictionary<string, string> Header = null)
        {
            StartCoroutine(IeDeleteRequest(Api + url, OnCallback, Header));
        }

        /// <summary>
        /// Delete请求(携程)
        /// </summary>
        /// <returns></returns>
        public IEnumerator IeDeleteRequest(string url, UnityAction<VIPData> OnCallback, Dictionary<string, string> Header)
        {
            UnityWebRequest webRequest = UnityWebRequest.Delete(url);
            if (Token.IsNotEmpty())
            {
                webRequest.SetRequestHeader(TokenKey, Token);
            }
            //添加头部内容
            foreach (KeyValuePair<string, string> kvp in Header)
            {
                webRequest.SetRequestHeader(kvp.Key, kvp.Value);
            }
            yield return webRequest.SendWebRequest();
            if (webRequest.isHttpError || webRequest.isNetworkError)
            {
                string text = webRequest.error;
                ErrorHit(webRequest.responseCode);
            }
            else
            {
                string text = webRequest.downloadHandler.text;
                VIPData vipData = VIPData.ToVIPData(text);
                if (OnCallback.IsNotNull())
                {
                    OnCallback(vipData);
                }
            }
        }

        /// <summary>
        /// 根据状态码提示错误
        /// </summary>
        /// <param name="responseCode"></param>
        private void ErrorHit(long responseCode)
        {
            switch (responseCode)
            {
                case 0:
                    {
                        VIPToast.Instance.Show("请求超时");
                    }
                    break;
                case 1001:
                    {
                        VIPToast.Instance.Show("未登陆");
                    }; break;
                default:
                    {
                        VIPToast.Instance.Show("未知错误:" + responseCode);
                    }
                    break;
            }
        }

    }

}
实体类
using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class VIPData
{

    /// <summary>
    /// 状态码
    /// </summary>
    public int Code;
    /// <summary>
    /// 提示消息
    /// </summary>
    public string Msg;
    /// <summary>
    /// 数据
    /// </summary>
    public JsonData Data;

    /// <summary>
    /// string转VIPData
    /// </summary>
    /// <param name="text"></param>
    /// <returns></returns>
    public static VIPData ToVIPData(string text) {
        JsonData jsonData = JsonMapper.ToObject(text);
        int code = int.Parse(jsonData["code"].ToString());
        string msg = jsonData["msg"].ToString();
        JsonData data = jsonData["data"];
        VIPData vipData = new VIPData
        {
            Code = code,
            Msg = msg,
            Data = data
        };
        return vipData;
    }

}
新Get、Post(2023/07/07)
/// <summary>
/// Get请求
/// </summary>
/// <param name="url">地址</param>
/// <param name="Header">头</param>
/// <param name="callback">回调</param>
private void MakeGetRequest(string url, Dictionary<string, string> Header = null, UnityAction<UnityWebRequest> callback = null)
{
    string final = baseUrl + url;
    UnityEngine.Debug.Log("请求的地址:" + final);
    UnityWebRequest webRequest = UnityWebRequest.Get(final);
    DownloadHandlerBuffer dhb = new DownloadHandlerBuffer();
    webRequest.downloadHandler = dhb;
    webRequest.timeout = 60;
    if (Token != null && Token != "")
    {
        webRequest.SetRequestHeader(TokenKey, Token);
    }
    if (Header != null)
    {
        //添加头部内容
        foreach (KeyValuePair<string, string> kvp in Header)
        {
            webRequest.SetRequestHeader(kvp.Key, kvp.Value);
        }
    }
    var operation = webRequest.SendWebRequest();
    EditorApplication.update = () =>
    {
        if (operation.isDone)
        {
            if (callback != null)
            {
                callback(webRequest);
            }
            EditorApplication.update = null;
        }
        else
        {
            UnityEngine.Debug.Log("请求中...");
        }
    };
}

/// <summary>
/// Post请求
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="url">地址</param>
/// <param name="data">数据</param>
/// <param name="Header">头</param>
/// <param name="callback">回调</param>
private void MakePostRequest<T>(string url, T data, Dictionary<string, string> Header = null, UnityAction<UnityWebRequest> callback = null)
{
    string final = baseUrl + url;
    UnityEngine.Debug.Log("请求的地址:" + final);
    string formFields = JsonConvert.SerializeObject(data);
    UnityEngine.Debug.Log("请求数据:" + formFields);
    UnityWebRequest webRequest = UnityWebRequest.Post(final, formFields);
    byte[] body = Encoding.UTF8.GetBytes(formFields);
    webRequest.uploadHandler = new UploadHandlerRaw(body);
    DownloadHandlerBuffer dhb = new DownloadHandlerBuffer();
    webRequest.downloadHandler = dhb;
    webRequest.timeout = 60;
    if (Token != null && Token != "")
    {
        webRequest.SetRequestHeader(TokenKey, Token);
    }
    if (Header != null)
    {
        //添加头部内容
        foreach (KeyValuePair<string, string> kvp in Header)
        {
            webRequest.SetRequestHeader(kvp.Key, kvp.Value);
        }
    }
    var operation = webRequest.SendWebRequest();
    EditorApplication.update = () =>
    {
        if (operation.isDone)
        {
            if (callback != null)
            {
                callback(webRequest);
            }
            EditorApplication.update = null;
        }
        else
        {
            UnityEngine.Debug.Log("请求中...");
        }
    };
}
使用方法:

Get

Dictionary<string, string> Header = new Dictionary<string, string>();
Header.Add("Content-Type", "application/json;charset=UTF-8");
MakeGetRequest(url, Header, (webRequest) =>
{
    if (webRequest.responseCode == 200) // 请求成功
    {
        UnityEngine.Debug.Log("请求成功: " + webRequest.downloadHandler.text);
    }
    else // 请求失败
    {
        UnityEngine.Debug.LogError("请求失败,错误码: " + webRequest.responseCode + ";错误信息:" + webRequest.error);
    }
});

Post

LoginUser loginUser = new LoginUser();
loginUser.username = username;
loginUser.password = password;
Dictionary<string, string> Header = new Dictionary<string, string>();
Header.Add("Content-Type", "application/json;charset=UTF-8");
MakePostRequest<LoginUser>(loginUrl, loginUser, Header, (webRequest) => {
    if (webRequest.responseCode == 200) // 请求成功
    {
        responseLogin = JsonConvert.DeserializeObject<ResponseLogin>(webRequest.downloadHandler.text);
    }
    else // 请求失败
    {
        UnityEngine.Debug.LogError("登录失败,错误码: " + webRequest.responseCode + ";错误信息:" + webRequest.error);
        loginErrorHitInfo = "登录失败,错误码: " + webRequest.responseCode + ";错误信息:" + webRequest.error;
    }
});
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