//反向切换属性窗体的出栈逻辑
private void PopUIForms()
{
if(_StaCurrentUIForms.Count>=2)
{
//出栈
BaseUIForm topUIForms=_StaCurrentUIForms.Pop();
//隐藏当前UI窗体
topUIForms.Hiding();
//下一个窗体重新显示
BaseUIForm nextUIForms=_StaCurrentUIForms.peek();//得到栈顶元素
nextUIForms.RedisPlay();//重新显示
}
else if(_staCurrentUIForms.Count==1){
//出栈
BaseUIForm topUIForms=_StaCurrentUIForms.Pop():
//隐藏当前UI窗体
topUIForms.Hiding();
}
}