版本:Unity3D.2018.1of2
跟随Unity3D软件自带的tutorial学习。
01:Play & Edit Mode:
Scenes View: contain the world of game ,especially characters.
Game View: show what the player sees.
02: GameObjects and Components——Rigibodies to the rescue
GameObject: what we do is just adding components to GameObject.
Such as move and make sound.
Inspector window;
Hierarchy window;
what we learnt :
1)GameObjects and Component are the building blocks of unity.
2)Add components to GameObjects to change how they behave.
3)Select GameObjects in the Scenes view or Hierarchy window.
03: Tweaking components
Nav Mesh Agent(this is a build-in component which used as a AI system)
what we learnt is :
1) Use inspector window to change values on components.
2) components : build-in components or custom components which written by code
04: Prefab power——Ramping up
Prefab: which can reusing
asserts: Project window contain all the files that used in our game .This files called asserts. Dragging the
prefabs from the project window to Hierarchy window or Scene view .This known as creating an
instance of the prefab.
Transform: change the value of a component
what we learnt :
1) A prefab is a type of assert that is like a template for a GameObject.
2) How to use the project window to see the assert in our project.
3) How to create an instance of prefab in our scene.