Unity3D 学习笔记(1)——Basic Tutorials

本文介绍了Unity3D的基础操作,包括场景视图和游戏视图的功能,游戏对象及其组件的作用,如何通过Inspector窗口调整组件参数,预制件的使用方法及其实例化过程,并探讨了变换组件的基本应用。

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版本:Unity3D.2018.1of2

跟随Unity3D软件自带的tutorial学习。

01:Play & Edit Mode:

Scenes View: contain the world of game ,especially characters.

Game View: show what the player sees.


02: GameObjects and Components——Rigibodies to the rescue

GameObject:  what we do is just adding components to GameObject. 

                        Such as move and make sound.

Inspector window;

Hierarchy window;

what we learnt :

            1)GameObjects and Component are the building blocks of unity.

            2)Add components to GameObjects to change how they behave.

            3)Select GameObjects in the Scenes view or Hierarchy window.

03: Tweaking components

Nav Mesh Agent(this is a build-in component which used as a AI system)

what we learnt is : 

            1) Use inspector window to change values on components.

            2) components : build-in components or custom components which written by code


04: Prefab power——Ramping up

Prefab: which can reusing

asserts: Project window contain all the files that used in our game .This files called asserts. Dragging the 

            prefabs from the project window to Hierarchy window or Scene view .This known as creating an 

            instance of the prefab.

Transform: change the value of a component

what we learnt :

            1) A prefab is a type of assert that is like a template for a GameObject.

            2) How to use the project window to see the assert in our project.

            3) How to create an instance of prefab in our scene.






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