unity3d 代码加密方案

本文探讨了在Unity环境中实现代码加密与反混淆的方法,包括下载官方Mono库、混淆DLL文件并将其应用于Assembly-CSharp.dll,以及后续的反混淆步骤。

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6.代码加密 代码加密相对麻烦,因为其实整个过程中也通过ISpy查看过不少游戏的代码,基本很少做加密的,少量做了混淆。

理想解决方案: (a) GitHub 上下载 Unity 官方 Mono库 (b) 找到 image.c : mono_image_open_from_data_with_name 函数: 增加代码:(简单的混淆DLL) if (NULL != strstr(name, "Assembly-CSharp.dll")) { for (; i < data_len;) { data[i] = ~data[i]; i += k; k += 1; } } 后编译生成 libmono.dll/so 到相应平台 (c)将Assembly-CSharp.dll反向混淆

转载于:https://my.oschina.net/chaloongjir/blog/478852

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