public class GameManager : MonoBehaviour { public Text scoreText; void Start() { scoreText = GameObject.Find("scoreText").GetComponent<Text>(); } void Update () { scoreText.text = "Score :" + score; } }
public class GameManager : MonoBehaviour { public Text scoreText; void Start() { scoreText = GameObject.Find("scoreText").GetComponent<Text>(); } void Update () { scoreText.text = "Score :" + score; } }
转载于:https://www.cnblogs.com/fuperfun/p/5350956.html