[转载] C#面向对象设计模式纵横谈——6. Prototype原型模式

主讲:李建忠

来源:http://www.microsoft.com/china/msdn/events/webcasts/shared/webcast/consyscourse/CsharpOOD.aspx

 

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Prototypepublic abstract class NormalActor
{
	public abstract NormalActor Clone();
}

public abstract class FlyActor
{
	public abstract FlyActor Clone();
}

public abstract class WaterActor
{
	public abstract WaterActor Clone();
}
ConcretePrototypepublic class NormalActorA:NormalActor
{
	public override NormalActor Clone()
	{
		...
	}
}

public class NormalActorB:NormalActor
{
	
}

public class FlyActorA:FlyActor
{
	
}

public class FlyActorB:FlyActor
{
	
}

public class WaterActorA:WaterActor
{
	
}

public class WaterActorB:WaterActor
{
	
}
Clientpublic class GameSystem
{
  public static void Run(NormalActor normalActor, FlyActor flyActor, WaterActor waterActor)
  {
    NormalActor normalActor1=normalActor.Clone();
    NormalActor normalActor2=normalActor.Clone();
    NormalActor normalActor3=normalActor.Clone();
    
    FlyActor flyActor1=flyActor.Clone();
    FlyActor flyActor2=flyActor.Clone();
    
    WaterActor waterActor1=waterActor.Clone();
    WaterActor waterActor2=waterActor.Clone();
  }
}

class App
{
	public static void Main()
	{
		GameSystem gameSystem=new GameSystem();
		gameSystem.Run(new NormalAcotorA(),new FlyActorB(),new WaterActorA());
	}
}

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转载于:https://www.cnblogs.com/6DAN_HUST/archive/2011/06/08/2074883.html

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