_MainTex_TexelSize what's the meaning?

_MainTex_TexelSize属性在Unity中用于表示纹理的尺寸信息,该属性为一个float4类型,包含纹理的宽度和高度倒数值及实际的宽高值。在Shader中使用时,可以通过这一属性获取纹理的基本尺寸数据。

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uniform float4 _MainTex_TexelSize
where is the value of the float4 _MainTexelSize from?

It's set by the application if it's present in the shader - it is the size of a texel of the texture in question, in other words, if it's a 1k x 1k texture, both x and y will be 1.0/1024.0

_MainTex_TexelSize is set by magic sauce in the darkness of Unity's source code.

It follows the dimensions of the _MainTex sampler and has these contents:

Vector4(1 / width, 1 / height, width, height)

https://forum.unity3d.com/threads/_maintex_texelsize-whats-the-meaning.110278/

Texture size

{TextureName}_TexelSize - a float4 property contains texture size information:

x contains 1.0/width
y contains 1.0/height
z contains width
w contains height

https://docs.unity3d.com/Manual/SL-PropertiesInPrograms.html
本文转自jiahuafu博客园博客,原文链接http://www.cnblogs.com/jiahuafu/p/6744178.html如需转载请自行联系原作者

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