更漂亮的位移指的是先慢再快再慢的这种位移,更像现实中的位移。也叫平滑阻尼。
这里有两种实现方式:
1.通过计算值:调的函数是Mathf.SmoothStep
例:
float t = 0;
Update is called once per frame
void Update()
{
if(sprite.fillAmount != 1 && transform.gameObject.activeSelf)
{
t += Time.deltaTime/5;
if (m_startAction)
{
sprite.fillAmount = Mathf.SmoothStep(sprite.fillAmount, 1, t);
}
else
{
sprite.fillAmount = 1;
}
}
}
public void PerformAction()
{
m_startAction = true;
}
2.通过向量Vector3:调的函数是Vector3.SmoothDamp
例:
if (_buttonUp)
{
AddingFriendButton.transform.localPosition = Vector3.SmoothDamp(AddingFriendButton.transform.localPosition, _tabOriginalPosition, ref _velocity, 0.2f);
if (Vector3.Distance(AddingFriendButton.transform.localPosition, _tabOriginalPosition) < 0.01)
_buttonUp = false;
}
转载于:https://blog.51cto.com/13638120/2084851