public void Enter(ref bool lockTaken)
{
if (lockTaken)
{
lockTaken = false;
throw new System.ArgumentException(Environment.GetResourceString("SpinLock_TryReliableEnter_ArgumentException"));
}
// Fast path to acquire the lock if the lock is released
// If the thread tracking enabled set the new owner to the current thread id
// Id not, set the anonymous bit lock
int observedOwner = m_owner;
int newOwner = 0;
bool threadTrackingEnabled = (m_owner & LOCK_ID_DISABLE_MASK) == 0;
if (threadTrackingEnabled)
{
if (observedOwner == LOCK_UNOWNED)
newOwner = Thread.CurrentThread.ManagedThreadId;
}
else if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
{
newOwner = observedOwner | LOCK_ANONYMOUS_OWNED; // set the lock bit
}
if (newOwner != 0)
{
#if !FEATURE_CORECLR
Thread.BeginCriticalRegion();
#endif
#if PFX_LEGACY_3_5
if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner) == observedOwner)
{
lockTaken = true;
return;
}
#else
if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner, ref lockTaken) == observedOwner)
{
// Fast path succeeded
return;
}
#endif
#if !FEATURE_CORECLR
Thread.EndCriticalRegion();
#endif
}
//Fast path failed, try slow path
ContinueTryEnter(Timeout.Infinite, ref lockTaken);
}
private void ContinueTryEnter(int millisecondsTimeout, ref bool lockTaken)
{
long startTicks = 0;
if (millisecondsTimeout != Timeout.Infinite && millisecondsTimeout != 0)
{
startTicks = DateTime.UtcNow.Ticks;
}
#if !FEATURE_PAL && !FEATURE_CORECLR // PAL doesn't support eventing, and we don't compile CDS providers for Coreclr
if (CdsSyncEtwBCLProvider.Log.IsEnabled())
{
CdsSyncEtwBCLProvider.Log.SpinLock_FastPathFailed(m_owner);
}
#endif
if (IsThreadOwnerTrackingEnabled)
{
// Slow path for enabled thread tracking mode
ContinueTryEnterWithThreadTracking(millisecondsTimeout, startTicks, ref lockTaken);
return;
}
// then thread tracking is disabled
// In this case there are three ways to acquire the lock
// 1- the first way the thread either tries to get the lock if it's free or updates the waiters, if the turn >= the processors count then go to 3 else go to 2
// 2- In this step the waiter threads spins and tries to acquire the lock, the number of spin iterations and spin count is dependent on the thread turn
// the late the thread arrives the more it spins and less frequent it check the lock avilability
// Also the spins count is increaes each iteration
// If the spins iterations finished and failed to acquire the lock, go to step 3
// 3- This is the yielding step, there are two ways of yielding Thread.Yield and Sleep(1)
// If the timeout is expired in after step 1, we need to decrement the waiters count before returning
int observedOwner;
//***Step 1, take the lock or update the waiters
// try to acquire the lock directly if possoble or update the waiters count
SpinWait spinner = new SpinWait();
while (true)
{
observedOwner = m_owner;
if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
{
#if !FEATURE_CORECLR
Thread.BeginCriticalRegion();
#endif
#if PFX_LEGACY_3_5
if (Interlocked.CompareExchange(ref m_owner, observedOwner | 1, observedOwner) == observedOwner)
{
lockTaken = true;
return;
}
#else
if (Interlocked.CompareExchange(ref m_owner, observedOwner | 1, observedOwner, ref lockTaken) == observedOwner)
{
return;
}
#endif
#if !FEATURE_CORECLR
Thread.EndCriticalRegion();
#endif
}
else //failed to acquire the lock,then try to update the waiters. If the waiters count reached the maximum, jsut break the loop to avoid overflow
if ((observedOwner & WAITERS_MASK) == MAXIMUM_WAITERS || Interlocked.CompareExchange(ref m_owner, observedOwner + 2, observedOwner) == observedOwner)
break;
spinner.SpinOnce();
}
// Check the timeout.
if (millisecondsTimeout == 0 ||
(millisecondsTimeout != Timeout.Infinite &&
TimeoutExpired(startTicks, millisecondsTimeout)))
{
DecrementWaiters();
return;
}
//***Step 2. Spinning
//lock acquired failed and waiters updated
int turn = ((observedOwner + 2) & WAITERS_MASK) / 2;
int processorCount = PlatformHelper.ProcessorCount;
if (turn < processorCount)
{
int processFactor = 1;
for (int i = 1; i <= turn * SPINNING_FACTOR; i++)
{
Thread.SpinWait((turn + i) * SPINNING_FACTOR * processFactor);
if (processFactor < processorCount)
processFactor++;
observedOwner = m_owner;
if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
{
#if !FEATURE_CORECLR
Thread.BeginCriticalRegion();
#endif
int newOwner = (observedOwner & WAITERS_MASK) == 0 ? // Gets the number of waiters, if zero
observedOwner | 1 // don't decrement it. just set the lock bit, it is zzero because a previous call of Exit(false) ehich corrupted the waiters
: (observedOwner - 2) | 1; // otherwise decrement the waiters and set the lock bit
Contract.Assert((newOwner & WAITERS_MASK) >= 0);
#if PFX_LEGACY_3_5
if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner) == observedOwner)
{
lockTaken = true;
return;
}
#else
if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner, ref lockTaken) == observedOwner)
{
return;
}
#endif
#if !FEATURE_CORECLR
Thread.EndCriticalRegion();
#endif
}
}
}
// Check the timeout.
if (millisecondsTimeout != Timeout.Infinite && TimeoutExpired(startTicks, millisecondsTimeout))
{
DecrementWaiters();
return;
}
//*** Step 3, Yielding
//Sleep(1) every 50 yields
int yieldsoFar = 0;
while (true)
{
observedOwner = m_owner;
if ((observedOwner & LOCK_ANONYMOUS_OWNED) == LOCK_UNOWNED)
{
#if !FEATURE_CORECLR
Thread.BeginCriticalRegion();
#endif
int newOwner = (observedOwner & WAITERS_MASK) == 0 ? // Gets the number of waiters, if zero
observedOwner | 1 // don't decrement it. just set the lock bit, it is zzero because a previous call of Exit(false) ehich corrupted the waiters
: (observedOwner - 2) | 1; // otherwise decrement the waiters and set the lock bit
Contract.Assert((newOwner & WAITERS_MASK) >= 0);
#if PFX_LEGACY_3_5
if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner) == observedOwner)
{
lockTaken = true;
return;
}
#else
if (Interlocked.CompareExchange(ref m_owner, newOwner, observedOwner, ref lockTaken) == observedOwner)
{
return;
}
#endif
#if !FEATURE_CORECLR
Thread.EndCriticalRegion();
#endif
}
if (yieldsoFar % SLEEP_ONE_FREQUENCY == 0)
{
Thread.Sleep(1);
}
else if (yieldsoFar % SLEEP_ZERO_FREQUENCY == 0)
{
Thread.Sleep(0);
}
else
{
#if PFX_LEGACY_3_5
Platform.Yield();
#else
Thread.Yield();
#endif
}
if (yieldsoFar % TIMEOUT_CHECK_FREQUENCY == 0)
{
//Check the timeout.
if (millisecondsTimeout != Timeout.Infinite && TimeoutExpired(startTicks, millisecondsTimeout))
{
DecrementWaiters();
return;
}
}
yieldsoFar++;
}
}
///
/// decrements the waiters, in case of the timeout is expired
///
private void DecrementWaiters()
{
SpinWait spinner = new SpinWait();
while (true)
{
int observedOwner = m_owner;
if ((observedOwner & WAITERS_MASK) == 0) return; // don't decrement the waiters if it's corrupted by previous call of Exit(false)
if (Interlocked.CompareExchange(ref m_owner, observedOwner - 2, observedOwner) == observedOwner)
{
Contract.Assert(!IsThreadOwnerTrackingEnabled); // Make sure the waiters never be negative which will cause the thread tracking bit to be flipped
break;
}
spinner.SpinOnce();
}
}
博客展示了自旋锁Enter方法的代码实现,包含快速获取锁和慢速获取锁的逻辑。快速路径失败后会进入慢速路径,慢速路径又分为更新等待者、自旋和让步三个步骤,还包含超时检查和减少等待者数量等操作。
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