弹性多个物体

1.构建小球精灵
ContractedBlock.gifExpandedBlockStart.gifBall.as
package 
{
    
import flash.display.Sprite;

    
public class Ball extends Sprite
    {
        
public var radius:Number;
        
public var color:uint;
        
public var vx:Number=0;
        
public var vy:Number=0;

        
public function Ball (radius:Number,color:uint)
        {
            
this.radius=radius;
            
this.color=color;
            Init ();
        }
        
public function Init ():void
        {
            graphics.beginFill (color);
            graphics.drawCircle (
0,0,radius);
            graphics.endFill ();
        }
    }
}
2.构建两个精灵的弹性动画
ContractedBlock.gifExpandedBlockStart.gifDoubleSpring.as
package
{
    
import flash.display.Sprite;
    
import flash.events.Event;
    
import flash.events.MouseEvent;
    
    
public class DoubleSpring extends Sprite
    {
        
private var ball0:Ball;
        
private var ball1:Ball;
        
private var ball0Dragging:Boolean=false;
        
private var ball1Dragging:Boolean=false;
        
private var spring:Number=0.1;
        
private var friction:Number=0.8;
        
private var springLength:Number=150;
        
        
public function DoubleSpring()
        {
            Init();
        }
        
private function Init():void
        {
            ball0
=new Ball(20,0xFF0000);
            ball0.x
=Math.random()*stage.stageWidth;
            ball0.y
=Math.random()*stage.stageHeight;
            ball0.addEventListener(MouseEvent.MOUSE_DOWN,MouseDown);
            addChild(ball0);
            
            ball1
=new Ball(20,0xFF0000);
            ball1.x
=Math.random()*stage.stageWidth;
            ball1.y
=Math.random()*stage.stageHeight;
            ball1.addEventListener(MouseEvent.MOUSE_DOWN,MouseDown);
            addChild(ball1);
            
            addEventListener(Event.ENTER_FRAME,EnterFrame);
            stage.addEventListener(MouseEvent.MOUSE_UP,MouseUp);
        }
        
private function EnterFrame(e:Event):void
        {
            
if(!ball0Dragging)
            {
                SpringTo(ball0,ball1);
            }
            
if(!ball1Dragging)
            {
                SpringTo(ball1,ball0);
            }
            
            graphics.clear();
            graphics.lineStyle(
1);
            graphics.moveTo(ball0.x,ball0.y);
            graphics.lineTo(ball1.x,ball1.y);
        }
        
private function SpringTo(ballA:Ball,ballB:Ball):void
        {
            var dx:Number
=ballB.x-ballA.x;
            var dy:Number
=ballB.y-ballB.y;
            var angle:Number
=Math.atan2(dy,dx);
            var targetX:Number
=ballB.x-Math.cos(angle)*springLength;
            var targetY:Number
=ballB.y-Math.sin(angle)*springLength;
            ballA.vx
+=(targetX-ballA.x)*spring;
            ballA.vy
+=(targetY-ballA.y)*spring;
            ballA.vx
*=friction;
            ballA.vy
*=friction;
            ballA.x
+=ballA.vx;
            ballA.y
+=ballA.vy;    
        }
        
private function MouseDown(e:MouseEvent):void
        {
            e.target.startDrag();
            
if(e.target==ball0)
            {
                ball0Dragging
=true;
            }
            
if(e.target==ball1)
            {
                ball1Dragging
=true;
            }
        }
        
private function MouseUp(e:MouseEvent):void
        {
            ball0.stopDrag();
            ball1.stopDrag();
            ball0Dragging
=false;
            ball1Dragging
=false;
        }
    }
}

转载于:https://www.cnblogs.com/HelloCG/archive/2009/01/03/1367639.html

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