cocos2d-x项目在wp8下中文显示不了。有两个原因:
1. 本身字符串的utf8编码, 有问题。
2. 显示中文所须要的字体,缺失。
要解决第二个问题非常easy,在fonts下加入一个中文字体。在显示的时候制定此中文字体
labelArcade = CCLabelTTF::create("中文字符串", "中文字体名称",字体大小);
至于第一个问题,说的是不能像上文那样直接用字符串写“中文字符串”,解决方式有gb2312ToUnicode的方法,小转换一下子。百度一搜有非常多演示样例代码,恕不赘言,由于这样的办法并非太好--总是要做多语言的嘛。我们本来也不会直接写上中文字符串在那里。
所以。我们建一个文件。专门放置中文字符(还有对应的专门放置英语、法语、西班牙语的文件),然后通过读取文件的方式,读过来的字符串自然已经utf8编码过:
labelArcade = CCLabelTTF::create(localizeUtil::getLocalizeStringByKey("mode_arcade"), localizeUtil::getLocalizeFontName(), localizeUtil::getFontSizeH2());
另附localizeUtil的实现:
localizeUtil.h
class localizeUtil
{
public:
static bool init();
static const char* getLocalizeStringByKey(std::string key);
static const char* getLocalizeFontName();
static const float getFontSizeH1();
static const float getFontSizeH2();
static const float getFontSizeH3();
static const float getFontSizeH4();
static const float getFontSizeH5();
};
localizeUtil.cpp
#include "localizeUtil.h"
#include "cocos2d.h"
USING_NS_CC;
static char* fontName;
static char* fontNameChinese;
static char* fontNameEnglish;
static char* languageMappingFolder;
static char* resourcePath;
const char* localizeUtil::getLocalizeStringByKey(std::string key)
{
CCDictionary *chnStrings = CCDictionary::createWithContentsOfFile(resourcePath);
const char *value = ((CCString*)chnStrings->objectForKey(key))->getCString();
return value;
}
const char* localizeUtil::getLocalizeFontName()
{
return fontName;
}
const float localizeUtil::getFontSizeH1()
{
return 50;
}
const float localizeUtil::getFontSizeH2()
{
return 40;
}
const float localizeUtil::getFontSizeH3()
{
return 30;
}
const float localizeUtil::getFontSizeH4()
{
return 20;
}
const float localizeUtil::getFontSizeH5()
{
return 16;
}
bool localizeUtil::init()
{
fontNameChinese = "SimpleGB2312";
fontNameEnglish = "Arial";
resourcePath = "local/s%/strings.xml";
const char* lc = CCApplication::getInstance()->getCurrentLanguageCode();
ccLanguageType currentLanguageType = Application::getInstance()->getCurrentLanguage();
switch (currentLanguageType)
{
case kLanguageChinese:
fontName = fontNameChinese;
languageMappingFolder = "zhcn";
resourcePath = "local/zhcn/strings.xml";
break;
case kLanguageEnglish:
fontName = fontNameEnglish;
languageMappingFolder = "enus";
resourcePath = "local/enus/strings.xml";
break;
case kLanguageSpanish:
fontName = fontNameEnglish;
languageMappingFolder = "es";
resourcePath = "local/es/strings.xml";
break;
case kLanguageFrench:
fontName = fontNameEnglish;
languageMappingFolder = "fr";
resourcePath = "local/fr/strings.xml";
break;
default:
fontName = fontNameEnglish;
languageMappingFolder = "enus";
resourcePath = "local/enus/strings.xml";
}
return true;
}
文件夹结构:
strings.xml
<dict>
<key>mode</key>
<string>Mode</string>
<key>mode_classic</key>
<string>Classic</string>
</dict>