/**/
/**************************************************
*
* MemMan 1.0.0.1
*
* Copyright (C) 2007 - 2008 by Len3d
* All rights reserved.
*
*************************************************/

#ifndef __MEM_MAN__
#define
__MEM_MAN__



#define
DEFAULT_MEMORY_ALIGN 16
//
default memory aligment set to this size
#define
ALIGN_DEF __declspec( align( DEFAULT_MEMORY_ALIGN ) )


typedef
int
(
*
FreeContentFunc)(
void
*
object
, UINT requested_size, UINT
&
ref_count );
//
can't be member function of a class


#pragma pack(push,
1
)




class
MemoryAllocator
{ // memory allocator, takes charge of all system operations, also limits the usage of memory
private:
typedef UINT MemoryHeaderBias; // biased value type of memory header

// elements of the memory priority queue, keep track of all memory blocks


class MemoryHeader
{
public:
FORCEINLINE MemoryHeader( UINT prior, void *obj, FreeContentFunc func, UINT al )

{
lchild = rchild = parent = NULL;
priority = prior;
object = obj;
free_func = func;
locked = TRUE; // we lock immediately after allocation
align = al;
ref_count = 1; // assume one block references this header at beginning
bias = sizeof(MemoryHeader);
bfact = 0;
}

// we don't need a deconstructor for this class

FORCEINLINE void lock()

{
locked = TRUE;
}

FORCEINLINE void unlock()

{
locked = FALSE;
}

FORCEINLINE void create_child( MemoryHeader *key )

{
if( key->priority < priority )

{
if( lchild )
lchild->create_child( key );
else

{
lchild = key;
lchild->parent = this;
}
}
else

{
if( rchild )
rchild->create_child( key );
else

{
rchild = key;
rchild->parent = this;
}
}
}

FORCEINLINE bool search_memory( UINT search_size, int search_align, void * & search_result,
void *obj, FreeContentFunc func )

{
if( lchild && lchild->search_memory( search_size, search_align, search_result, obj, func ) )
return true;

if( align == search_align && free_content( search_size ) )

{
search_result = get_memory();

object = obj; // update the attributes of the memory block
free_func = func;

return true;
}

if( rchild && rchild->search_memory( search_size, search_align, search_result, obj, func ) )
return true;

return false;
}

FORCEINLINE void *get_memory() // the allocated memory block

{
return ((char *)this + sizeof(MemoryHeader));
}

FORCEINLINE void dec_ref_count() // decrease the reference count

{
-- ref_count;
}

FORCEINLINE UINT get_ref_count() // the reference count

{
return ref_count;
}

// try to free some content of the object for requested size,
// update the reference count and return the size of the freed memory
FORCEINLINE int free_content( UINT requested_size )

{
if( !locked && free_func && object )
return free_func( object, requested_size, ref_count );
else
return 0;
}

public:

ALIGN_DEF struct
{ // 48 Byte aligned including the header bias
MemoryHeader *lchild, // left child, right child and parent
*rchild,
*parent;
UINT priority; // priority for sorting the memory blocks
void *object; // the object for which the memory was allocated
FreeContentFunc free_func; // function to free the content of the object for requested size,
// memory blocks without this function will be restored to memory-mapped files.
int locked; // this memory block was locked by a thread
int bfact; // balance factor of the AVL tree
UINT align; // aligment of the allocated memory should match
UINT ref_count; // how many blocks reference this header
UINT pad; // padded to 48 Byte, no use
MemoryHeaderBias bias; // the header bias
};
};

public:
MemoryAllocator( UINT max_size ) // max allowed memory usage

{
allocated_size = 0;
available_size = max_size;

queue = NULL;
aligned_queue = NULL;
}

~MemoryAllocator()

{
dealloc_header( queue );
dealloc_aligned_header( aligned_queue );
}

FORCEINLINE void *alloc( UINT size, UINT priority,
void *object, FreeContentFunc free_func )

{
if( size == 0 )

{
return NULL;
}
else if( size > available_size ) // searching has the complexity of O(N)

{
void *ptr = NULL;

if( queue && queue->search_memory( size, 0, ptr, object, free_func ) )
return ptr;
else
return NULL; // the system has run out of memory
}
else // the complexity is O(logN)

{
allocated_size += ( sizeof(MemoryHeader) + size );
available_size -= ( sizeof(MemoryHeader) + size );

MemoryHeader *elem;

// allocate a block
elem = new (sys_alloc( sizeof(MemoryHeader) + size )) MemoryHeader( priority, object, free_func, 0 );

if( queue )
queue->create_child( elem ); // insert the node
else
queue = elem; // be the root

return elem->get_memory();
}
}

FORCEINLINE void *aligned_alloc( UINT size, UINT priority,
void *object, FreeContentFunc free_func,
UINT align = DEFAULT_MEMORY_ALIGN )

{
if( size == 0 )

{
return NULL;
}
else if( size > available_size ) // searching has the complexity of O(N)

{
void *ptr = NULL;

if( aligned_queue && aligned_queue->search_memory( size, align, ptr, object, free_func ) )
return ptr;
else
return NULL; // the system has run out of memory
}
else // the complexity is O(logN)

{
allocated_size += ( sizeof(MemoryHeader) + size );
available_size -= ( sizeof(MemoryHeader) + size );

MemoryHeader *elem;

// allocate an aligned block
elem = new (sys_aligned_alloc( sizeof(MemoryHeader) + size, align )) MemoryHeader( priority, object, free_func, align );

if( aligned_queue )
aligned_queue->create_child( elem ); // insert the node
else
aligned_queue = elem; // be the root

return elem->get_memory();
}
}

// a lock must be used before the object being deallocated, the complexity is O(1)
FORCEINLINE void lock( void *ptr )

{
if( ptr )

{
MemoryHeader *header = get_memory_header( ptr );

header->lock();
}
}

FORCEINLINE void unlock( void *ptr )

{
if( ptr )

{
MemoryHeader *header = get_memory_header( ptr );

header->unlock();
}
}

// deallocating has the complexity of O(logN)

FORCEINLINE void dealloc( void *ptr, UINT size )

{
if( ptr )

{
MemoryHeader *header, *node, *parent;

header = get_memory_header( ptr );

header->dec_ref_count();

if( header->get_ref_count() != 0 ) // still have objects reference this
return;

parent = header->parent;

if( header->lchild && header->rchild ) // has left child and right child

{
node = find_rightmost_child( header->lchild );

// rebuild the links
if( node != header->lchild )

{
node->parent->rchild = node->lchild;
if( node->lchild )
node->lchild->parent = node->parent;

node->lchild = header->lchild;
node->lchild->parent = node;
}

node->rchild = header->rchild;
node->rchild->parent = node;
node->parent = parent;

if( parent ) // has parent

{
if( parent->lchild == header )
parent->lchild = node;
else if( parent->rchild == header )
parent->rchild = node;
}
else // it's the root

{
queue = node;
}
}
else if( header->lchild ) // has only left child

{
// rebuild the links
node = header->lchild;
node->parent = parent;

if( parent ) // has parent

{
if( parent->lchild == header )
parent->lchild = node;
else if( parent->rchild == header )
parent->rchild = node;
}
else // it's the root

{
queue = node;
}
}
else if( header->rchild ) // has only right child

{
// rebuild the links
node = header->rchild;
node->parent = parent;

if( parent ) // has parent

{
if( parent->lchild == header )
parent->lchild = node;
else if( parent->rchild == header )
parent->rchild = node;
}
else // it's the root

{
queue = node;
}
}
else // has no child

{
if( parent ) // has parent

{
if( parent->lchild == header )
parent->lchild = NULL;
else if( parent->rchild == header )
parent->rchild = NULL;
}
else // it's the root, clear it

{
queue = NULL;
}
}

allocated_size -= ( sizeof(MemoryHeader) + size );
available_size += ( sizeof(MemoryHeader) + size );

sys_dealloc( header ); // deallocate the block
}
}

FORCEINLINE void aligned_dealloc( void *ptr, UINT size )

{
if( ptr )

{
MemoryHeader *header, *node, *parent;

header = get_memory_header( ptr );

header->dec_ref_count();

if( header->get_ref_count() != 0 ) // still have objects reference this
return;

parent = header->parent;

if( header->lchild && header->rchild ) // has left child and right child

{
node = find_rightmost_child( header->lchild );

// rebuild the links
if( node != header->lchild )

{
node->parent->rchild = node->lchild;
if( node->lchild )
node->lchild->parent = node->parent;

node->lchild = header->lchild;
node->lchild->parent = node;
}

node->rchild = header->rchild;
node->rchild->parent = node;
node->parent = parent;

if( parent ) // has parent

{
if( parent->lchild == header )
parent->lchild = node;
else if( parent->rchild == header )
parent->rchild = node;
}
else // it's the root

{
aligned_queue = node;
}
}
else if( header->lchild ) // has only left child

{
// rebuild the links
node = header->lchild;
node->parent = parent;

if( parent ) // has parent

{
if( parent->lchild == header )
parent->lchild = node;
else if( parent->rchild == header )
parent->rchild = node;
}
else // it's the root

{
aligned_queue = node;
}
}
else if( header->rchild ) // has only right child

{
// rebuild the links
node = header->rchild;
node->parent = parent;

if( parent ) // has parent

{
if( parent->lchild == header )
parent->lchild = node;
else if( parent->rchild == header )
parent->rchild = node;
}
else // it's the root

{
aligned_queue = node;
}
}
else // has no child

{
if( parent ) // has parent

{
if( parent->lchild == header )
parent->lchild = NULL;
else if( parent->rchild == header )
parent->rchild = NULL;
}
else // it's the root, clear it

{
aligned_queue = NULL;
}
}

allocated_size -= ( sizeof(MemoryHeader) + size );
available_size += ( sizeof(MemoryHeader) + size );

sys_aligned_dealloc( header ); // deallocate the block
}
}

private:
// help functions

FORCEINLINE void dealloc_header( MemoryHeader *node )

{
if( node )

{
if( node->lchild )
dealloc_header( node->lchild );

if( node->rchild )
dealloc_header( node->rchild );

sys_dealloc( node );
}
}

FORCEINLINE void dealloc_aligned_header( MemoryHeader *node )

{
if( node )

{
if( node->lchild )
dealloc_aligned_header( node->lchild );

if( node->rchild )
dealloc_aligned_header( node->rchild );

sys_aligned_dealloc( node );
}
}

FORCEINLINE MemoryHeader *find_rightmost_child( MemoryHeader *node )

{
while( node && node->rchild )

{
node = node->rchild;
}

return node;
}

FORCEINLINE MemoryHeader *get_memory_header( void *ptr )

{
// get the biased value first
MemoryHeaderBias *pb = (MemoryHeaderBias *)((char *) ptr - sizeof(MemoryHeaderBias));

// then get the header using the biased value
MemoryHeader *header = (MemoryHeader *)((char *) ptr - (*pb));

return header;
}

private:
// encapsulate system operations

FORCEINLINE void *sys_alloc( UINT size )

{
return malloc( size );
}

FORCEINLINE void *sys_aligned_alloc( UINT size, UINT align )

{
return _mm_malloc( size, align );
}

FORCEINLINE void sys_dealloc( void *ptr )

{
free( ptr );
}

FORCEINLINE void sys_aligned_dealloc( void *ptr )

{
_mm_free( ptr );
}

private:
// memory statistics
UINT allocated_size,
available_size;

// implement priority queues to record all the allocations
MemoryHeader *queue;
MemoryHeader *aligned_queue;
}
;


#pragma pack(pop)



#endif
//
__MEM_MAN__



转载于:https://www.cnblogs.com/len3d/archive/2007/10/24/936403.html