Activity可以理解为应用程序里可以与用户交互的组件;系统给每个Activity一个单独的窗口用于绘制它的UI,窗口通常是填满屏幕,但有时候某些窗口会比屏幕小并能漂浮在其他窗口上。应用程序是由多个Activity组成的,但应用程序有一个特殊的“main”Activity,该Activity是用户第一次启动应用程序时最先见到的Activity。
创建一个Activity,你需要创建一个Activity的子类(或从Activity的某个子类继承),并实现与Activity生命周期相关的一些回调方法。
public class ExampleActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// The activity is being created.
}
@Override
protected void onStart() {
super.onStart();
// The activity is about to become visible.
}
@Override
protected void onResume() {
super.onResume();
// The activity has become visible (it is now "resumed").
}
@Override
protected void onPause() {
super.onPause();
// Another activity is taking focus (this activity is about to be "paused").
}
@Override
protected void onStop() {
super.onStop();
// The activity is no longer visible (it is now "stopped")
}
@Override
protected void onDestroy() {
super.onDestroy();
// The activity is about to be destroyed.
}
}