转载:http://blog.youkuaiyun.com/qq_17749439/article/details/37907161
入口函数AppDelegate.cpp
- bool AppDelegate::applicationDidFinishLaunching() {
- // initialize director
- //初始化游戏引擎控制器CCDirector,以便启动游戏引擎,单例对象
- CCDirector* pDirector = CCDirector::sharedDirector();
- CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
- pDirector->setOpenGLView(pEGLView);
- // turn on display FPS
- //打开fps
- pDirector->setDisplayStats(true);
- // set FPS. the default value is 1.0/60 if you don't call this
- //设置绘制间隔为1/60每秒
- pDirector->setAnimationInterval(1.0 / 60);
- // create a scene. it's an autorelease object
- //创建helloworld场景
- CCScene *pScene = HelloWorld::scene();
- // run
- //启动引擎
- pDirector->runWithScene(pScene);
- return true;
- }
- // This function will be called when the app is inactive. When comes a phone call,it's be invoked too
- void AppDelegate::applicationDidEnterBackground() {
- //当应用程序将要进入后台时,调用
- CCDirector::sharedDirector()->stopAnimation();
- // if you use SimpleAudioEngine, it must be pause
- // SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
- }
- // this function will be called when the app is active again
- void AppDelegate::applicationWillEnterForeground() {
- //当应用程序回到前台时调用
- CCDirector::sharedDirector()->startAnimation();
- // if you use SimpleAudioEngine, it must resume here
- // SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
- }
- CCScene* HelloWorld::scene()
- {
- // 'scene' is an autorelease object
- CCScene *scene = CCScene::create();
- // 'layer' is an autorelease object
- HelloWorld *layer = HelloWorld::create();
- // add layer as a child to scene
- //调用scene对象的addChild方法来吧创建的层加到场景之中
- scene->addChild(layer);
- // return the scene
- return scene;
- }
- // on "init" you need to initialize your instance
- bool HelloWorld::init()
- {
- //////////////////////////////
- // 1. super init first
- //对父类进行初始化
- if ( !CCLayer::init() )
- {
- return false;
- }
- //获取可视区域大小
- CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
- //获取可视区域左下角坐标
- CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
- /////////////////////////////
- // 2. add a menu item with "X" image, which is clicked to quit the program
- // you may modify it.
- // add a "close" icon to exit the progress. it's an autorelease object
- //创建菜单项的图像
- CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
- "CloseNormal.png",
- "CloseSelected.png",
- this,
- menu_selector(HelloWorld::menuCloseCallback));
- //将菜单项的图像放在右下角
- pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
- origin.y + pCloseItem->getContentSize().height/2));
- // create menu, it's an autorelease object
- //将菜单项的图像加入菜单
- CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
- pMenu->setPosition(CCPointZero);
- // 将菜单加入HelloWorld层中
- this->addChild(pMenu, 1);
- /////////////////////////////
- // 3. add your codes below...
- // add a label shows "Hello World"
- // create and initialize a label
- // 创建字体对象Hello World
- CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
- // position the label on the center of the screen
- // 将字体放在正上角
- pLabel->setPosition(ccp(origin.x + visibleSize.width/2,
- origin.y + visibleSize.height - pLabel->getContentSize().height));
- // add the label as a child to this layer
- // 将字体加入HelloWorld层中
- this->addChild(pLabel, 1);
- // add "HelloWorld" splash screen"
- //创建HelloWorld.png精灵对象
- CCSprite* pSprite = CCSprite::create("HelloWorld.png");
- // position the sprite on the center of the screen
- // 将HelloWorld.png精灵对象位于正中央
- pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
- // add the sprite as a child to this layer
- // 将HelloWorld.png精灵对象加入HelloWorld层中
- this->addChild(pSprite, 0);
- return true;
- }
- //回调函数,关闭场景
- void HelloWorld::menuCloseCallback(CCObject* pSender)
- {
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
- CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
- #else
- CCDirector::sharedDirector()->end();
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
- exit(0);
- #endif
- #endif
- }