关于旋转问题,发现在横屏时 ,ogreview和viewcontrol的view方向总是相差90度,
self.view.transform = CGAffineTransformMakeRotation(-M_PI/2);
ogreView.transform = CGAffineTransformMakeRotation(0);
ogreView.center = self.view.center;
我是按照上面设置的~~反正不用ogre的触摸了,ois代码该删的删,改减的减 ,就不管其他的了~~
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本人是菜鸟,对UIKit的控件较为熟悉。而且Ogre中众多的GUI对iOS设备及中文的支持都略有不足,所以暂时用UIKit的控件。
游戏场景
这里有刻度的圆盘就是joystick.
这里会发现joystick是贴在Ogre场景上面,原因如下:
在iOS中,ogre的场景就是渲染在一个UIWindows的view上,所以,我们可以获取这个UIWindow,从而获取ogre所在view,将view放到我们自己管理的viewcontroller上面。
然后在这个view上面放上joystick。
可以在ogre iPhone工程 [self go]下面加入托管
UIWindow *ogreWindow=nil;;
Ogre::RenderWindow *ogreRenderWindow = Ogre::Root::getSingleton().getAutoCreatedWindow();
ogreRenderWindow->getCustomAttribute("WINDOW", &ogreWindow);
UIView *ogreView = ogreWindow.rootViewController.view;
RootViewController *rootViewController = [[RootViewController alloc] init];
[ogreView removeFromSuperview];
[rootViewController addOgreView:ogreView];
[rootViewController initScene];
[ogreWindow setRootViewController:rootViewController];
[rootViewController release];
之后可以实现一个JoyStickView,仿照永恒战士覆盖设备的左半边
JoyStickView.h
//
// JoyStickView.h
// Qins
//
// Created by jeroen on 13-1-3.
//
//
#import <UIKit/UIKit.h>
@class JoyStickView;
@protocol JoyStickViewDelegate <NSObject>
- (void)JoyStick:(JoyStickView *)joyStickView degree:(double)degree distance:(double)distance;
@end
typedef enum
{
JoyStickModeLeft,
JoyStickModeRight
}JoyStickMode;
@interface JoyStickView : UIView
{
id<JoyStickViewDelegate> delegate;
UIImageView *joyStickView;
JoyStickMode joyMode;
CGPoint centerPoint;
}
@property (nonatomic, retain) UIImageView *joyStickView;
@property (nonatomic, assign) CGPoint centerPoint;
@property (nonatomic, assign) id<JoyStickViewDelegate> delegate;
- (id)initWithFrame:(CGRect)frame withMode:(JoyStickMode)joyStickMode;
@end
JoyStickView.m
//
// JoyStickView.m
// Qins
//
// Created by jeroen on 13-1-3.
//
//
#import "JoyStickView.h"
@implementation JoyStickView
@synthesize joyStickView;
@synthesize centerPoint;
@synthesize delegate;
- (id)initWithFrame:(CGRect)frame withMode:(JoyStickMode)joyStickMode
{
self = [super initWithFrame:frame];
if (self)
{
UIImageView *temp = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"eye.png"]];
[temp setFrame:CGRectMake(0, 0, 160, 160)];
[temp setCenter:CGPointMake(self.frame.size.width/2, self.frame.size.height/2)];
[temp setAlpha:0];
CGAffineTransform at =CGAffineTransformMakeRotation(M_PI/2);
[temp setTransform:at];
self.joyStickView = temp;
[self addSubview:temp];
[temp release];
joyMode = joyStickMode;
[self setBackgroundColor:[UIColor clearColor]];
}
return self;
}
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[joyStickView setAlpha:1.0];
UITouch *touch = [touches anyObject];
CGPoint curPoint = [touch locationInView:self];
centerPoint = CGPointMake(curPoint.x, curPoint.y);
[joyStickView setCenter:centerPoint];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[joyStickView setAlpha:0];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[joyStickView setAlpha:0];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[joyStickView setAlpha:1.0];
UITouch *touch = [touches anyObject];
CGPoint curPoint = [touch locationInView:self];
//设置的横屏 ogre的旋转和UIKit的旋转不知道为什么没有统一 所以这里我的x y轴对调了.... 也没有解决~~
CGPoint disPoint = CGPointMake(curPoint.x-centerPoint.x, curPoint.y - centerPoint.y);
double length = sqrt(disPoint.x*disPoint.x + disPoint.y*disPoint.y);
double degree;
if (disPoint.x >= 0)
{
if (disPoint.y <= 0)
{
degree = 180 - asin(disPoint.x/length)*180/M_PI;
}
else if(disPoint.y > 0)
{
degree = asin(disPoint.x/length)*180/M_PI;
}
}
else if(disPoint.x < 0)
{
if (disPoint.y <= 0)
{
degree = -180 -asin(disPoint.x/length)*180/M_PI;
}
else if(disPoint.y > 0)
{
degree = asin(disPoint.x/length)*180/M_PI;
}
}
if ([delegate respondsToSelector:@selector(JoyStick:degree:distance:)])
{
[delegate JoyStick:self
degree:degree
distance:length];
}
}
- (void)dealloc
{
[JoyStickView release];
[super dealloc];
}
@end
我把JoyStickView放到了我的viewcontroller中,这里viewcontroller要承接UIKit和ogre,所以要编写c++,将.m文件改为.mm后缀就行
回调方法:
- (void)JoyStick:(JoyStickView *)joyStickView degree:(double)degree distance:(double)distance
{
Ogre::SceneNode *humanNode = DemoApp::getSingletonPtr()->humanNode;
DemoApp::getSingletonPtr()->humanNode->setOrientation(Ogre::Quaternion(Ogre::Degree(degree), Ogre::Vector3::UNIT_Y));
}
这里DemoApp就是Ogre场景管理的类,源自ogre的iphone例子,扩展了单例可以在viewcontroller里使用humanNode就是我的人物节点。