<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="initApp()">
<mx:Script>
<![CDATA[
import flash.events.MouseEvent;
internal function initApp():void{
canvas1.addEventListener(MouseEvent.CLICK,CanvasHandler);
canvas2.addEventListener(MouseEvent.CLICK,CanvasHandler);
btn1.addEventListener(MouseEvent.CLICK,pressBtn); //因为都没有打开捕获功能,所以输出时从下往上。
btn2.addEventListener(MouseEvent.CLICK,pressBtn,true);
//btn2打开了事件捕获功能,所以输出时从上向下,又因为CanvasHandler函数中有stopImmediatePropagation(),所以到这执行不下去。
}
internal function output(msg:String):void{
txtArea1.text += msg+" ";
}
internal function pressBtn(event:MouseEvent):void{
this.output("是否冒泡---"+event.bubbles);//event.bubbles 表示是否打开冒泡功能
//输出当前的点击对象和事件流当前的阶段,1表示捕获阶段,2表示目标阶段,3表示冒泡阶段
this.output("目标对象:"+event.target+":"+event.eventPhase);
//输出当前正在处理的对象
this.output("遍历对象:"+event.currentTarget);
this.output("------------");
}
internal function CanvasHandler(event:MouseEvent):void{
output("目标对象---"+event.target+"----"+event.eventPhase);
event.stopImmediatePropagation(); //停止事件流的传播
}
]]>
</mx:Script>
<mx:Canvas x="10" y="10" width="328" height="355" id="canvas1">
<mx:Text x="21" y="10" text="canvas1" id="txt1"/>
<mx:Canvas x="10" y="36" width="308" height="135" id="canvas2">
<mx:Text x="129" y="10" text="canvas2" id="txt2"/>
<mx:Button x="118" y="55" label="Button2" id="btn2"/>
</mx:Canvas>
<mx:Button x="21" y="179" label="Button1" id="btn1"/>
<mx:TextArea x="10" y="209" width="308" height="136" id="txtArea1"/>
</mx:Canvas>
</mx:Application>

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