private void CellJoin(int col, int mark)
...{
String celltext;//要合并的单元格
String cellMarktext;//第二个单元格参照
int i = 0;
int j = 0;
int k = col;
celltext = grid.Items[0].Cells[col].Text;//要合并的单元格
cellMarktext = grid.Items[0].Cells[mark].Text;//第二个单元格参照
for (j = 1; j <= grid.Items.Count - 1; j++)
...{
if (mark == 1)
...{
if (grid.Items[j].Cells[col].Text == celltext)
...{
grid.Items[j].Cells[col].Visible = false;//.RemoveAt(k);//隐藏单元格
grid.Items[i].Cells[col].RowSpan = j - i + 1;
}
else
...{
celltext = grid.Items[j].Cells[col].Text;
i = j;
}
}
else
...{
if (grid.Items[j].Cells[col].Text == celltext && grid.Items[j].Cells[mark].Text == cellMarktext)
...{
grid.Items[j].Cells[col].Visible = false;//.RemoveAt(k);//隐藏单元格
grid.Items[i].Cells[col].RowSpan = j - i + 1;
}
else
...{
celltext = grid.Items[j].Cells[col].Text;
cellMarktext = grid.Items[j].Cells[mark].Text;//第二个单元格参照
i = j;
}
}
}
}



private void CellJoin(int col,int mark,int flag)
...{
String celltext;//要合并的单元格
String cellMarktext;//第一个单元格参照
String cellflagtext;//第二个单元格参照
int i = 0;
int j = 0;
int k = col;
celltext = grid.Items[0].Cells[col].Text;//要合并的单元格
cellMarktext = grid.Items[0].Cells[mark].Text;//第一个单元格参照
cellflagtext = grid.Items[0].Cells[flag].Text;//第二个单元格参照
for (j = 1; j <= grid.Items.Count - 1; j++)
...{
if (mark == 1 && flag==1)
...{
if (grid.Items[j].Cells[col].Text == celltext)
...{
grid.Items[j].Cells[col].Visible = false;//.RemoveAt(k);//隐藏单元格
grid.Items[i].Cells[col].RowSpan = j - i + 1;
}
else
...{
celltext = grid.Items[j].Cells[col].Text;
i = j;
}
}
else
...{
if (grid.Items[j].Cells[col].Text == celltext && grid.Items[j].Cells[mark].Text == cellMarktext && grid.Items[j].Cells[flag].Text == cellflagtext)
...{
grid.Items[j].Cells[col].Visible = false;//.RemoveAt(k);//隐藏单元格
grid.Items[i].Cells[col].RowSpan = j - i + 1;
}
else
...{
celltext = grid.Items[j].Cells[col].Text;
cellMarktext = grid.Items[j].Cells[mark].Text;//第一个单元格参照
cellflagtext = grid.Items[j].Cells[flag].Text;//第二个单元格参照
i = j;
}
}
}
}
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