题目地址:https://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=1593
思路:
用最小的面积将所有长方形包裹起来,即为求一个凸包使得所有长方形的边均在凸包内,求所有点的凸包即可。
已知长方形中点(x,y)、长(w)宽(h)和旋转角度(angle),求四个点坐标:以右上角点为例,即为以(x,y)为起点,以(w/2,h/2)为终点的向量旋转angle的向量终点,其他三点同理。
#include<cmath>
#include<cstdio>
#include<iostream>
#include<algorithm>
#define debug
using namespace std;
const double eps=1e-10;
const double PI=acos(-1.0);
struct Point
{
double x,y;
Point(double x=0.0,double y=0.0):x(x),y(y){}
void read()
{
scanf("%lf%lf",&x,&y);
}
};
typedef Point Vector;
Vector operator + (Vector A,Vector B){return Vector(A.x+B.x,A.y+B.y);}
Vector operator - (Vector A,Vector B){return Vector(A.x-B.x,A.y-B.y);}
Vector operator * (Vector A,double p){return Vector(A.x*p,A.y*p);}
Vector operator / (Vector A,double p){return Vector(A.x/p,A.y/p);}
int dcmp(double x)
{
if(fabs(x)<eps) return 0;
else return x<0?-1:1;
}
bool operator < (const Point &a,const Point &b)
{
return a.x<b.x||(a.x==b.x&&a.y<b.y);
}
bool operator == (const Point &a,const Point &b)
{
return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;
}
double Cross(Vector A,Vector B){return A.x*B.y-A.y*B.x;}
Vector Rotate(Vector A,double rad)
{
return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
}
double changeRad(double angle)
{
return angle*PI/180.0;
}
int ConvecHull(Point* p,int n,Point* ch)
{
sort(p,p+n);
int m=0;
for(int i=0;i<n;i++)
{
while(m>1&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--;
ch[m++]=p[i];
}
int k=m;
for(int i=n-2;i>=0;i--)
{
while(m>k&&Cross(ch[m-1]-ch[m-2],p[i]-ch[m-2])<=0) m--;
ch[m++]=p[i];
}
if(n>1) m--;
return m;
}
double PolygonArea(Point* p,int n)
{
double area=0.0;
for(int i=1;i<n-1;i++)
{
area+=Cross(p[i]-p[0],p[i+1]-p[0]);
}
return area/2;
}
const int maxn=3000;
Point point[maxn];
Point convex[maxn];
int main()
{
#ifdef debu
freopen("in.txt","r",stdin);
#endif // debug
int t;
scanf("%d",&t);
while(t--)
{
int cnt=0,n;
double totRec=0.0;
scanf("%d",&n);
for(int i=0;i<n;i++)
{
Point p;p.read();
double w,h,angle;
scanf("%lf%lf%lf",&w,&h,&angle);
double ang=-changeRad(angle);
point[cnt++]=p+Rotate((Vector){w/2,h/2},ang);
point[cnt++]=p+Rotate((Vector){-w/2,h/2},ang);
point[cnt++]=p+Rotate((Vector){-w/2,-h/2},ang);
point[cnt++]=p+Rotate((Vector){w/2,-h/2},ang);
totRec+=w*h;
}
int num=ConvecHull(point,cnt,convex);
double totArea=PolygonArea(convex,num);
printf("%.1f %%\n",100.0*totRec/totArea);
}
return 0;
}