通过设置相机的Viewport Rect 来实现,将下面的脚本挂在相机上,设置enabled=true就可实现屏幕震动效果。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShakeCamera : MonoBehaviour {
public float shakeLevel = 3f;// 震动幅度
public float setShakeTime = 0.5f; // 震动时间
public float shakeFps = 45f; // 震动的FPS
private bool isshakeCamera = false;// 震动标志
private float fps;
private float shakeTime = 0.0f;
private float frameTime = 0.0f;
private float shakeDelta = 0.005f;
private Camera selfCamera;
void OnEnable()
{
isshakeCamera = true;
selfCamera = gameObject.GetComponent<Camera>();
shakeTime = setShakeTime;
fps = shakeFps;
frameTime = 0.03f;
shakeDelta = 0.005f;
}
void OnDisable()
{
selfCamera.rect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
isshakeCamera = false;
}
// Update is called once per frame
void Update()
{
if (isshakeCamera)
{
if (shakeTime > 0)
{
shakeTime -= Time.deltaTime;
if (shakeTime <= 0)
{
enabled = false;
}
else
{
frameTime += Time.deltaTime;
if (frameTime > 1.0 / fps)
{
frameTime = 0;
selfCamera.rect = new Rect(shakeDelta * (-1.0f + shakeLevel * Random.value), shakeDelta * (-1.0f + shakeLevel * Random.value), 1.0f, 1.0f);
}
}
}
}
}
}
本文介绍了一种在Unity中实现屏幕震动效果的方法,通过自定义ShakeCamera脚本,调整摄像机的ViewportRect来模拟震动。该脚本包括震动幅度、时间和FPS等参数,适用于游戏开发中的视觉反馈增强。
2364

被折叠的 条评论
为什么被折叠?



