项目中需要使用Opus Codec for iOS, 在github 上找了一个不错的脚本, 对其稍作修改, 编译非常顺利。 如下为脚本代码。
#!/bin/bash
VERSION="1.1.2" #Opus Version
SDKVERSION="9.2"
MINIOSVERSION="7.0"
# by default, we won't build for debugging purposes
if [ "${DEBUG}" == "true" ]; then
echo "Compiling for debugging ..."
OPT_CFLAGS="-O0 -fno-inline -g"
OPT_LDFLAGS=""
OPT_CONFIG_ARGS="--enable-assertions --disable-asm"
else
OPT_CFLAGS="-Ofast -flto -g"
OPT_LDFLAGS="-flto"
OPT_CONFIG_ARGS=""
fi
ARCHS="i386 x86_64 armv7 armv7s arm64"
DEVELOPER=`xcode-select -print-path`
cd "`dirname \"$0\"`"
REPOROOT=$(pwd)
OUTPUTDIR="${REPOROOT}/out"
mkdir -p ${OUTPUTDIR}/include
mkdir -p ${OUTPUTDIR}/lib
BUILDDIR="${REPOROOT}/build"
echo $REPOROOT
echo $OUTPUTDIR
echo $BUILDDIR
SRCDIR=$REPOROOT
INTERDIR="${BUILDDIR}/built"
mkdir -p $INTERDIR
set +e
CCACHE=`which ccache`
if [ $? == "0" ]; then
echo "Building with ccache: $CCACHE"
CCAC