在开发的时候,发现线程没有真正的终止,一直在吃CPU,仔细分析,做了个测试程序,发现问题如下
1.从CWinThread派生了自己的CMyThread类,并且,这是一个UI线程(其实这个影响不大,在其他人的文章里也提过,任何线程都能处理消息,只是UI线程会有一个隐藏起来的窗口。)
1.1重载InitInstance函数
BOOL CMyThread::InitInstance()
{
TRACE( "CMyThread::InitInstance/n");
this->Run();
return TRUE;
}
1.2重载ExitInstance函数
int CMyThread::ExitInstance()
{
TRACE("CMyThread::ExitInstance/n");
::Sleep(500);
return CWinThread::ExitInstance();
}
1.3在Dialog的Button事件里启动线程
m_pThread = ::AfxBeginThread( RUNTIME_CLASS(CMyThread ),THREAD_PRIORITY_NORMAL, 0, CREATE_SUSPENDED );
ASSERT ( m_pThread );
m_pThread->m_bAutoDelete = FALSE;
m_pThread->ResumeThread();
1.4在Stop事件中终止线程
m_pThread->PostThreadMessage( WM_QUIT, NULL, NULL );
::WaitForSingleObject( m_pThread->m_hThread, INFINITE );
delete m_pThread;
m_pThread =