本文主要是针对ThreadLocal和ConcurrentHashMap的使用说一个简单的说明,其中示例说明了他们两个从结果上看的明显不同,扫盲篇
什么是ThreadLocal
ThreadLocal并不是一个Thread,而是Thread的局部变量。将类变量放到ThreadLocal类型的对象中,使变量在每个线程中都有独立拷贝,不会出现一个线程读取变量时而被另一个线程修改的现象。
ThreadLocal实现原理
ThreadLocal是如何做到为每一个线程维护变量的副本的呢?其实实现的思路很简单:在ThreadLocal类中定义了一个ThreadLocalMap,每一个Thread中都有一个该类型的变量——threadLocals——用于存储每一个线程的变量副本,Map中元素的键为线程对象,而值对应线程的变量副本。[来自百度百科]
示例
package com.yvan.concurrentMap;
/**
* ThreadLocal
* @author yvan
*
*/
public class AppMainTest {
private static ThreadLocal<Object> threadLocal = new ThreadLocal<Object>(){
@Override
protected Object initialValue() {
return "初始化值";
}
};
public static void main(String[] args) {
new Thread("Thread1"){
@Override
public void run() {
threadLocal.set(Thread.currentThread().getName());
}
}.start();
new Thread("Thread2"){
@Override
public void run() {
threadLocal.set(Thread.currentThread().getName());
System.out.println(Thread.currentThread().getName()+"==="+threadLocal.get());
}
}.start();
new Thread("Thread3"){
@Override
public void run() {
threadLocal.set(Thread.currentThread().getName());
}
}.start();
System.out.println(Thread.currentThread().getName()+"==="+threadLocal.get());
}
}
结果
Thread2===Thread2
main===初始化值
可以明显的看到两个线程之前互不干扰。
ThreadLocal和ConcurrentHashMap的不同用法
稍微修改一下示例
package com.yvan.concurrentMap;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
/**
* ThreadLocal
* @author yvan
*
*/
public class AppMainTest {
private static ConcurrentHashMap<String,String> map = new ConcurrentHashMap<String, String>();
private static ThreadLocal<Object> threadLocal = new ThreadLocal<Object>(){
@Override
protected Object initialValue() {
return "初始化值";
}
};
public static void main(String[] args) {
new Thread("Thread1"){
@Override
public void run() {
threadLocal.set(Thread.currentThread().getName());
map.put(Thread.currentThread().getName(), Thread.currentThread().getName());
}
}.start();
new Thread("Thread2"){
@Override
public void run() {
threadLocal.set(Thread.currentThread().getName());
System.out.println(Thread.currentThread().getName()+"==="+threadLocal.get());
map.put(Thread.currentThread().getName(), Thread.currentThread().getName());
}
}.start();
new Thread("Thread3"){
@Override
public void run() {
threadLocal.set(Thread.currentThread().getName());
map.put(Thread.currentThread().getName(), Thread.currentThread().getName());
}
}.start();
System.out.println(Thread.currentThread().getName()+"==="+threadLocal.get());
for (Entry<String, String> item : map.entrySet()) {
System.out.println(item.getKey()+"==="+item.getValue());
}
}
}
结果
Thread2===Thread2
main===初始化值
Thread3===Thread3
Thread2===Thread2
Thread1===Thread1