codeforce D. Password

题目来源:http://codeforces.com/contest/127/problem/D

Description

Asterix, Obelix and their temporary buddies Suffix and Prefix has finally found the Harmony temple. However, its doors were firmly locked and even Obelix had no luck opening them.

A little later they found a string s, carved on a rock below the temple's gates. Asterix supposed that that's the password that opens the temple and read the string aloud. However, nothing happened. Then Asterix supposed that a password is some substring t of the string s.

Prefix supposed that the substring t is the beginning of the string s; Suffix supposed that the substring t should be the end of the string s; and Obelix supposed that t should be located somewhere inside the string s, that is, t is neither its beginning, nor its end.

Asterix chose the substring t so as to please all his companions. Besides, from all acceptable variants Asterix chose the longest one (as Asterix loves long strings). When Asterix read the substring t aloud, the temple doors opened.

You know the string s. Find the substring t or determine that such substring does not exist and all that's been written above is just a nice legend.

Input

You are given the string s whose length can vary from 1 to 106 (inclusive), consisting of small Latin letters.

Output

Print the string t. If a suitable t string does not exist, then print "Just a legend" without the quotes.

Sample Input

Input
fixprefixsuffix
Output
fix
Input
abcdabc
Output
Just a legend

</pre><span style="font-family: 'Microsoft YaHei', 微软雅黑, Arial, 'Lucida Grande', Tahoma, sans-serif;font-size:12px; line-height: 24px;">就是求最大前缀  后缀  并且要求在中间出现过</span></p><p><span style="font-family:Microsoft YaHei, 微软雅黑, Arial, Lucida Grande, Tahoma, sans-serif;font-size:12px;"><span style="line-height: 24px;"><span style="font-family: 'Microsoft YaHei', 微软雅黑, Arial, 'Lucida Grande', Tahoma, sans-serif;font-size:12px; line-height: 24px;"></span></span></span></p><p><span style="font-family:Microsoft YaHei, 微软雅黑, Arial, Lucida Grande, Tahoma, sans-serif;font-size:12px;"><span style="line-height: 24px;">解释在代码中:</span></span></p><p><span style="font-family:Microsoft YaHei, 微软雅黑, Arial, Lucida Grande, Tahoma, sans-serif;font-size:12px;"><span style="line-height: 24px;"></span></span></p><p><span style="font-family:Microsoft YaHei, 微软雅黑, Arial, Lucida Grande, Tahoma, sans-serif;font-size:12px;"><span style="line-height: 24px;"></span></span><pre name="code" class="cpp">#include<iostream>
#include<cstdio>
#include<cstring>
#include<algorithm>
using namespace std;

#define N 1000100

int next[N],len,vis[N];
char a[N];

void getfail(char *a)
{
	int i,j;
	next[0]=-1;
	i=0;
	j=-1;
	while(i<len)
	{
		if(j==-1||a[i]==a[j])
		{
			i++;
			j++;
			next[i]=j;
		}
		else
			j=next[j];
	}
}

int main()
{
	int i,j;
	while(~scanf("%s",a))
	{
		len=strlen(a);
		getfail(a);
		for(i=0;i<=next[len];i++)
			vis[i]=0;       //标记出现过的前缀
		for(i=1;i<len;i++)
			vis[next[i]]=1;

		i=next[len];
		int flag=0;
		while(i)  //这一步应该是重点,为什么跳到next[i]?
			          //因为next[i],记录的是最大前缀,当这个前缀没有在中间出现过
			          //,而你只能在当前最大前缀中找次最长后缀等于前缀所以长度就是缩短为next[i]了
		{
			if(vis[i])
			{
				flag=1;
				a[i]='\0';
				break;
			}
			i=next[i];
		}
		if(!flag)
			printf("Just a legend\n");
		else
			printf("%s\n",a);
	}
	return 0;
}





### 回答1: #include <stdio.h> int main(){ //定义一个3*3的数组用来存储棋盘 int board[3][3]={0}; int x,y,turn=1; while (1){ //打印棋盘 printf("当前棋盘:\n"); for (x=0;x<3;x++){ for (y=0;y<3;y++){ printf("%d ",board[x][y]); } printf("\n"); } //根据turn的值来判断谁轮到落子 if (turn==1){ printf("轮到X落子,请输入落子的位置(x y):"); }else { printf("轮到O落子,请输入落子的位置(x y):"); } scanf("%d %d",&x,&y); //将落子位置的值设置为对应的值 board[x][y] = turn; //改变轮到谁落子 turn = -turn; //判断谁赢了 if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[2][2]!=0){ printf("游戏结束,获胜者是%c\n",board[0][0]==1?'X':'O'); break; } if (board[2][0]==board[1][1] && board[1][1]==board[0][2] && board[0][2]!=0){ printf("游戏结束,获胜者是%c\n",board[2][0]==1?'X':'O'); break; } for (x=0;x<3;x++){ if (board[x][0]==board[x][1] && board[x][1]==board[x][2] && board[x][2]!=0){ printf("游戏结束,获胜者是%c\n", board[x][0] == 1 ? 'X' : 'O'); break; } if (board[0][x]==board[1][x] && board[1][x]==board[2][x] && board[2][x]!=0){ printf("游戏结束,获胜者是%c\n", board[0][x] == 1 ? 'X' : 'O'); break; } } } return 0; } ### 回答2: 为了回答这个问题,需要提供题目的具体要求和规则。由于提供的信息不够具体,无法为您提供准确的代码。但是,我可以给您一个简单的Tic-tac-toe游戏的示例代码,供您参考: ```c #include <stdio.h> #include <stdbool.h> // 判断游戏是否结束 bool isGameOver(char board[][3]) { // 判断每行是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[i][0] != '.' && board[i][0] == board[i][1] && board[i][0] == board[i][2]) { return true; } } // 判断每列是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[0][i] != '.' && board[0][i] == board[1][i] && board[0][i] == board[2][i]) { return true; } } // 判断对角线是否有3个相同的棋子 if(board[0][0] != '.' && board[0][0] == board[1][1] && board[0][0] == board[2][2]) { return true; } if(board[0][2] != '.' && board[0][2] == board[1][1] && board[0][2] == board[2][0]) { return true; } return false; } // 输出棋盘 void printBoard(char board[][3]) { for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int main() { char board[3][3]; // 初始化棋盘 for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { board[i][j] = '.'; } } int player = 1; // 玩家1先下 int row, col; while(true) { printf("Player %d's turn:\n", player); printf("Row: "); scanf("%d", &row); printf("Column: "); scanf("%d", &col); // 判断输入是否合法 if(row < 0 || row >= 3 || col < 0 || col >= 3 || board[row][col] != '.') { printf("Invalid move. Try again.\n"); continue; } // 下棋 board[row][col] = (player == 1) ? 'X' : 'O'; // 输出棋盘 printBoard(board); // 判断游戏是否结束 if(isGameOver(board)) { printf("Player %d wins!\n", player); break; } // 切换玩家 player = (player == 1) ? 2 : 1; } return 0; } ``` 这段代码实现了一个简单的命令行下的Tic-tac-toe游戏。玩家1使用'X'棋子,玩家2使用'O'棋子。玩家依次输入行和列,下棋后更新棋盘,并判断游戏是否结束。当游戏结束时,会输出获胜者并结束游戏。 ### 回答3: 题目要求实现一个井字棋游戏的判断胜负函数。给定一个3x3的井字棋棋盘,用C语言编写一个函数,判断当前是否存在某个玩家获胜或者平局。 题目要求代码中定义一个3x3的字符数组board来表示棋盘,其中 'X' 表示玩家1在该位置放置了一个棋子, 'O' 表示玩家2在该位置放置了一个棋子, '.' 表示该位置没有棋子。 下面是实现此题的C语言代码: ```c #include <stdio.h> #include <stdbool.h> // 用于使用bool类型 bool checkWin(char board[3][3]) { // 检查每一行是否有获胜的情况 for (int row = 0; row < 3; row++) { if (board[row][0] == board[row][1] && board[row][1] == board[row][2] && board[row][0] != '.') { return true; } } // 检查每一列是否有获胜的情况 for (int col = 0; col < 3; col++) { if (board[0][col] == board[1][col] && board[1][col] == board[2][col] && board[0][col] != '.') { return true; } } // 检查对角线是否有获胜的情况 if ((board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != '.') || (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != '.')) { return true; } return false; // 没有获胜的情况 } int main() { char board[3][3]; // 存储棋盘状态 // 读取棋盘状态 for (int i = 0; i < 3; i++) { scanf("%s", board[i]); } // 调用检查胜负的函数,并输出结果 if (checkWin(board)) { printf("YES\n"); } else { printf("NO\n"); } return 0; } ``` 这个程序中定义了一个函数checkWin,用于检查是否有玩家获胜。遍历棋盘的每一行、每一列和对角线,判断是否有连续相同的字符且不为'.',如果有,则返回true;否则返回false。 在主函数main中,首先定义一个3x3的字符数组board,然后通过循环从标准输入中读取棋盘状态。接着调用checkWin函数进行胜负判断,并根据结果输出"YES"或者"NO"。最后返回0表示程序正常结束。 请注意,该代码只包含了检查胜负的功能,并没有包含其他如用户输入、判断平局等功能。如果需要完整的游戏代码,请告知具体要求。
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