using UnityEngine;
using System.Collections;
using UnityEditor;
public class AudioSet : AssetPostprocessor {
public void OnPreprocessAudio(){
AudioImporter audioImport=assetImporter as AudioImporter;
audioImport.format=AudioImporterFormat.Compressed;
audioImport.threeD=false;
audioImport.loadType=AudioImporterLoadType.CompressedInMemory;
audioImport.compressionBitrate=64000;
Debug.Log("audioImport:"+audioImport.compressionBitrate);
}
}