追逐自己的梦想----------辅助制作第三十五课:从仓库取出N个物品分析与实现

本文详细解析了游戏内物品存取的数据包结构及实现过程,包括如何通过内存地址获取物品信息,构造数据包进行物品存取操作。
首先 还是通过发包函数来判断取物品call

发现 存取物品都是同一个call
007A98DD    8DB3 8C170000   LEA ESI,DWORD PTR DS:[EBX+178C]          ; ebx+178C+2a-0a
007A98E3    A1 BCA31C03     MOV EAX,DWORD PTR DS:[31CA3BC]
007A98E8    8B15 24EEF902   MOV EDX,DWORD PTR DS:[2F9EE24]
007A98EE    8985 EED7FFFF   MOV DWORD PTR SS:[EBP-2812],EAX
007A98F4    A1 28EEF902     MOV EAX,DWORD PTR DS:[2F9EE28]
007A98F9    B9 20000000     MOV ECX,20
007A98FE    8DBD F2D7FFFF   LEA EDI,DWORD PTR SS:[EBP-280E]          ; +A
007A9904    C785 EAD7FFFF 9>MOV DWORD PTR SS:[EBP-2816],Client.00840>; +2
007A990E    F3:A5           REP MOVS DWORD PTR ES:[EDI],DWORD PTR DS>
007A9910    8995 0AD8FFFF   MOV DWORD PTR SS:[EBP-27F6],EDX          ; +22
007A9916    8985 0ED8FFFF   MOV DWORD PTR SS:[EBP-27F2],EAX          ; +26
007A991C    68 86000000     PUSH 86
007A9921    8D8D E8D7FFFF   LEA ECX,DWORD PTR SS:[EBP-2818]
007A9927    51              PUSH ECX
007A9928    8B0D 8048F300   MOV ECX,DWORD PTR DS:[F34880]
007A992E    E8 AD01D0FF     CALL Client.004A9AE0                     ; 存取物品call



dd [esp]

取金创要 11
$ ==>    >00 00 94 00 84 00 01 00 00 00 05 00 00 00 00 00  ..??........
$+10     >00 00 65 CA 9A 3B 00 00 00 00 0B 00 00 00 00 00  ..e蕷;.........
$+20     >00 00 A3 31 00 00 00 00 00 00 FB A3 FC F4 98 60  ..?......榒
$+30     >F0 0B 65 CA 9A 3B 00 00 00 00 39 01 00 00 00 00  ?e蕷;....9....
$+40     >00 00 08 02 00 00 01 00 00 00 00 00 00 00 00 00  .............
$+50     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+60     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+70     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+80     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................




取人参 11
$ ==>    >00 00 94 00 84 00 01 00 00 00 05 00 00 00 00 00  ..??........
$+10     >00 00 68 CA 9A 3B 00 00 00 00 0B 00 00 00 00 00  ..h蕷;.........
$+20     >00 00 3F 31 00 00 00 00 00 00 4B 38 DD 68 9A 4F  ..?1......K8輍歄
$+30     >30 0B 68 CA 9A 3B 00 00 00 00 26 00 00 00 00 00  0h蕷;....&.....
$+40     >00 00 08 01 00 00 01 00 00 00 00 00 00 00 00 00  .............
$+50     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+60     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+70     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+80     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................

+1A的来源: (2字节) 物品数量
+2A的来源:(8字节) db [[物品背包基址]+410+ 4*1]+54
+3A:  物品最大上限 db [[物品背包基址]+410+ 4*1]+c44
+12的来源:(4字节) db [[物品背包基址]+410+ 4*1]+4c
+32的来源:(4字节) db [[物品背包基址]+410+ 4*1]+4c
+43的来源:(1字节)  物品下表db [[物品背包基址]+410+ 4*1]+1f4


存金疮药 11
$ ==>    >00 00 94 00 84 00 01 00 00 00 03 00 00 00 2B 0C  ..??......+.
$+10     >17 24 65 CA 9A 3B 00 00 00 00 0B 00 00 00 00 00  $e蕷;.........
$+20     >00 00 4D 00 00 00 00 00 00 00 FD E0 65 0B A8 07  ..M.......e?
$+30     >F0 0B 65 CA 9A 3B 00 00 00 00 81 00 00 00 00 00  ?e蕷;....?....
$+40     >00 00 01 00 00 00 01 00 4F 90 00 00 00 00 00 00  ......O?.....
$+50     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+60     >00 AB 00 00 00 00 00 00 00 00 00 00 27 3A 00 00  .?.........':..
$+70     >00 00 00 00 00 00 00 00 00 00 00 0F 1C 28 00 00  ...........(..
$+80     >00 00 1C 29 12 20 2D 0E 1A 26 00 00 00 00 00 00  ..) -&......


存人参 11

$ ==>    >00 00 94 00 84 00 01 00 00 00 03 00 00 00 2B 0C  ..??......+.
$+10     >17 24 6A CA 9A 3B 00 00 00 00 0B 00 00 00 00 00  $j蕷;.........
$+20     >00 00 4D 00 00 00 00 00 00 00 53 06 3B B7 99 4F  ..M.......S;窓O
$+30     >70 0B 6A CA 9A 3B 00 00 00 00 17 00 00 00 00 00  pj蕷;.........
$+40     >00 00 01 01 00 00 01 00 4F 90 00 00 00 00 00 00  .....O?.....
$+50     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+60     >00 AB 00 00 00 00 00 00 00 00 00 00 27 3A 00 00  .?.........':..
$+70     >00 00 00 00 00 00 00 00 00 00 00 0F 1C 28 00 00  ...........(..
$+80     >00 00 1C 29 12 20 2D 0E 1A 26 00 00 00 00 00 00  ..) -&......
0b704f99b73b0653


//分析出来的数据  关键数据就是 +0E :0x24170c2b  就表示为存仓库   

数据来源:仓库列表基址0x31CA294
+1A的来源: (2字节) 物品数量
+2A的来源:(8字节) db [[仓库列表基址]+410+ 4*1]+54
+3A:  物品最大上限 db [[仓库列表基址]+410+ 4*1]+c44
+12的来源:(4字节) db [[仓库列表基址]+410+ 4*1]+4c
+32的来源:(4字节) db [[仓库列表基址]+410+ 4*1]+4c
+43的来源:(1字节)  物品下表db [[仓库列表基址]+410+ 4*1]+1f4

首先是数据封包定义:
	BYTE nbData[0x90] = {
		0x00, 0x00, 0x94, 0x00, 0x84, 0x00, 0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0xb2, 0xc6,
		0xb3, 0xa4, 0x68, 0xCA, 0x9A, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x3F, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4B, 0x38, 0xDD, 0x68, 0x9A, 0x4F,
		0x30, 0x0B, 0x68, 0xCA, 0x9A, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x08, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
然后数据填充到结构体中:
PtSaveDepotData pSaveData = (PtSaveDepotData)nbData;

				//pSaveData->ndID1_A = 0x3B9ACA6A;
				//pSaveData->ndID1_B = 0x3B9ACA6A;
				//pSaveData->nqID2 = 0x0b704f99b73b0653;
				//pSaveData->ndGoodsSaveNum = 3;
				//pSaveData->nwCurGoodsNum = 0x000000B2;
				//pSaveData->ndIndexForpacket = 0x01;

				__asm{
					mov ecx , pSaveData
					push 0x86			
					push ecx
					MOV ECX, DWORD PTR DS : [0xF34880]
					mov eax, 0x004A9AE0
					CALL eax
				}

以上代码就完成了对取出仓库数据的测试。
具体实现代码应该封装在一个函数中
BOOL GetGoodsFromDepot(char* szpName , DWORD ndNum){
		BYTE nbData[0x90] = {
		0x00, 0x00, 0x94, 0x00, 0x84, 0x00, 0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0xb2, 0xc6,
		0xb3, 0xa4, 0x68, 0xCA, 0x9A, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x3F, 0x31, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4B, 0x38, 0xDD, 0x68, 0x9A, 0x4F,
		0x30, 0x0B, 0x68, 0xCA, 0x9A, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x08, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
	DWORD ndIndex = GetGoodsIndexByName(szpName);
	PtSaveDepotData pSaveData = (PtSaveDepotData)nbData;
	pSaveData->ndID1_A = mtGoodsList[ndIndex].ID1;
	pSaveData->ndID1_B = mtGoodsList[ndIndex].ID1;
	pSaveData->nqID2 =  mtGoodsList[ndIndex].ID2;
	pSaveData->ndGoodsSaveNum = ndNum;
	pSaveData->nwCurGoodsNum =  mtGoodsList[ndIndex].ndCurNum;
	pSaveData->ndIndexForpacket = mtGoodsList[ndIndex].ndIndexForPacket;
	__asm{
	mov ecx, pSaveData
	push 0x86
	push ecx
	mov ecx, DWORD PTR DS:[0XF34880]
	mov eax , 0x004a9ae0
	call eax
	
	}

}$ ==>    >00 00 94 00 84 00 01 00 00 00 05 00 00 00 00 00  ..??........
$+10     >00 00 66 CA 9A 3B 00 00 00 00 01 00 00 00 00 00  ..f蕷;.........
$+20     >00 00 BD 66 00 00 00 00 00 00 93 0F EA B1 AD 66  ..絝......?瓯璮
$+30     >F0 01 66 CA 9A 3B 00 00 00 00 31 00 00 00 00 00  ?f蕷;....1.....
$+40     >00 00 08 00 00 00 01 00 00 00 00 00 00 00 00 00  ..............
$+50     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+60     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+70     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
$+80     >00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................



具体分析就是这样,

还有一些关键数据:

+A   5代表取  3代表存

+22 来源人物属性基址

这两个地方数据的来源,所以我们需要重新来写结构体

#pragma pack(1)
typedef struct _tSaveDepotData{
	//BYTE nb1[0x0A]; //未知数据
	//DWORD ndCmd;
	//DWORD ndID1_A;//0x16  ID1
	//BYTE nb2[4];
	////+1A 2字节存放物品数量
	//WORD ndGoodsSaveNum; //0x1c
	//BYTE nb3[0x6]; //
	//DWORD nd22; //+26 
	//BYTE nb7[0x4];
	////+2a 8字节 来源背包对象+54
	//QWORD nqID2;
	////+32  +4c
	//DWORD ndID1_B;
	//BYTE nb4[4];
	////+3a 
	//WORD nwCurGoodsNum; 
	//BYTE nb5[7];
	//BYTE ndIndexForpacket;
	//BYTE nb6[0x4c];
	BYTE nb1[0x0A]; //未知数据
	DWORD ndCmd;//4字节 指令//存物品指令3 //取物品指令5
	BYTE nb9[4];//
	//+12 //4byte 来源于 物品对象+4C  //OK 
	DWORD ndGoodType_A;//0x16 ID1
	BYTE nb2[4];//
	//+1A //2字节 存放的物品数量  //OK
	WORD nwGoodSaveNum;//0x1C
	
	BYTE nb3[0x6];//
	DWORD nd22; //+26 
	BYTE nb7[0x4];
	//+2A //8字节 来源于 背包物品对象+54 // OK
	QWORD nqId2;//
	//+32 //4byte 来源于 物品对象+4C 
	DWORD ndGoodType_B;
	BYTE nb4[4];
	//+3A //当前物品数量 2字节 //物品对象+0C44
	WORD nwCurGoodsNum;//3C
	BYTE nb5[7];//
	//+43 //1字节 物品在背包里的下标 //1字节 //背包对象+1F4 背包下标 OK
	BYTE nbIndexForBackPack;
	//其它数据
	BYTE nb6[0x4C]; //0x90

}tSaveDepotData, *PtSaveDepotData;

#pragma pack()

为结构体添加了一些数据,并且与封包结构进行了数据对其,然后我们要做的就是定义一个结构体来进行仓库列表的遍历和取出物品函数的封装

具体实现如下:

#define nSizeDepotList 60
typedef struct TDEPOT_LIST{
	TBACK_PACK_OBJ  mtGoodList[nSizeDepotList];
	TDEPOT_LIST* GetData();
	int TDEPOT_LIST::GetGoodsIndexForName(char* szpGoodsName);
	BOOL TDEPOT_LIST::OutPutGoodsFromDepot(CHAR* szpName, DWORD ndNum); //从仓库取出物品

}_DEPOT_LIST;

BOOL TDEPOT_LIST::OutPutGoodsFromDepot(CHAR* szpName, DWORD ndNum) //从仓库取出物品
{
	GetData();
	int niIndex = GetGoodsIndexForName(szpName);
	if (niIndex == -1){
		return FALSE;
	}
	BYTE nbData[0x90] = {
		0x00, 0x00, 0x94, 0x00, 0x84, 0x00, 0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x2B, 0x0C,
		0x17, 0x24, 0x68, 0xCA, 0x9A, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x15, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3D, 0x9E, 0x64, 0xE1, 0x20, 0x05,
		0xB0, 0x0B, 0x68, 0xCA, 0x9A, 0x3B, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x01, 0x06, 0x00, 0x00, 0x01, 0x00, 0x4F, 0x90, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
		0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
	PtSaveDepotData pSaveData = (PtSaveDepotData)nbData;
	pSaveData->nd22 = *(DWORD*)(Base_CALLSendDataEDX);
	pSaveData->ndCmd = 05;
	pSaveData->ndGoodType_A = mtGoodList[niIndex].ndID1;
	pSaveData->ndGoodType_B = pSaveData->ndGoodType_A;
	pSaveData->nqId2 = mtGoodList[niIndex].ndID2;
	pSaveData->nwGoodSaveNum = ndNum;
	pSaveData->nwCurGoodsNum = mtGoodList[niIndex].ndGoodNum;
	pSaveData->nbIndexForBackPack = mtGoodList[niIndex].ndIndexForPack;
	__try{
		__asm{
			//lea ecx, nbData
			//mov DWORD ptr[ecx + 0x12], 0x3B9ACA65
			//mov WORD ptr[ecx+0x1a] ,2
			//mov DWORD ptr[ecx + 0x2a], 0x0B65E0FD
			//mov DWORD ptr[ecx + 0x2a + 4], 0x0BF007A8
			//mov DWORD ptr[ecx + 0x32], 0x3B9ACA65
			//mov DWORD ptr[ecx + 0x3a], 0x000000B2
			//mov BYTE ptr[ecx + 0x43],	0x00
			mov ecx, pSaveData
			push 0x86
			push ecx
			MOV ECX, DWORD PTR DS : [Base_CallSendDataEcx]
			mov eax, Base_CallSendDataCALL
			CALL eax
		}
	}
	__except (1){
		DbgPrintf_Mine("存放%s 物品出现异常", szpName);
		return FALSE;
	}

	return TRUE;
}


具体代码就是上面的那样,但是好像还有一些BUG,估计估计就是+22数据对其的问题 ,因为那个字符是从人物属性取出来的,估计就是动作一类的。

这里就不做具体分析了


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