终于对handler 下手了😂
先来看看源代码,要看Handler源码还是要从构造方法入手。
@Deprecated
public Handler(@Nullable Callback callback) {
this(callback, false);
}
/**
* Use the provided {@link Looper} instead of the default one.
*
* @param looper The looper, must not be null.
*/
public Handler(@NonNull Looper looper) {
this(looper, null, false);
}
/**
* Use the provided {@link Looper} instead of the default one and take a callback
* interface in which to handle messages.
*
* @param looper The looper, must not be null.
* @param callback The callback interface in which to handle messages, or null.
*/
public Handler(@NonNull Looper looper, @Nullable Callback callback) {
this(looper, callback, false);
}
默认无参的构造方法已经过时,所以从有参数的构造方法入手,一共三个,这里涉及到一个类
Looper所以简单看下Looper是个什么
Looper 类的源码还是比较简单的,主要就是ThreadLocal,MeesageQueue
其中 ThreadLocal 是静态的。可以理解为一种数据结构。他本身并不存储对象
而是通过set方法吧对象于当前线程关联起来
从下面两个方法可以看t出主要用于Thread对象创建ThreadLocalMap.而这个Thread LocalMap 的
作用就是把当前对象和T 对象用map 关联起来。在Looper 类中调用set 方法就是把 当前线程和Looper 类关联起来。
private static Looper sMainLooper; // guarded by Looper.class
private static Observer sObserver;
都提供了静态的set方法来供外部调用
public void set(T value) {
Thread t = Thread.currentThread();//当前线程
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
void createMap(Thread t, T firstValue) {
t.threadLocals = new ThreadLocalMap(this, firstValue);
}
MessageQueue 更为简单 ,是用来管理Message的。Message 是个消息队列,是链式的结构。
所以整个Looper类可以理解为构造了一个MessageQueue,并将当前这个包含了MesageQueue的Looper通过ThreadLocal关联到创建Looper 的线程。
另外Looper类中还有一个静态loop()方法,从源码来看这个方法是分发消息的,但这个方法并没有被Handler类使用。而是提供给HandlerThread 等其他类来使用的。(所以很多网上说的Hander 是使用这个方法来从MessageQueue 中取出消息分发是不对的)。
这里可以参看这篇 https://blog.youkuaiyun.com/u011578734/article/details/106241075 这个作者详细的从native层解析了Handler的流程。作者提到是用nativeWake方法来实现消息循环的唤醒操作
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
if (me.mInLoop) {
Slog.w(TAG, "Loop again would have the queued messages be executed"
+ " before this one completed.");
}
me.mInLoop = true;
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
// Allow overriding a threshold with a system prop. e.g.
// adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
final int thresholdOverride =
SystemProperties.getInt("log.looper."
+ Process.myUid() + "."
+ Thread.currentThread().getName()
+ ".slow", 0);
boolean slowDeliveryDetected = false;
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
final Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
// Make sure the observer won't change while processing a transaction.
final Observer observer = sObserver;
final long traceTag = me.mTraceTag;
long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
if (thresholdOverride > 0) {
slowDispatchThresholdMs = thresholdOverride;
slowDeliveryThresholdMs = thresholdOverride;
}
final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
final boolean needStartTime = logSlowDelivery || logSlowDispatch;
final boolean needEndTime = logSlowDispatch;
if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
final long dispatchEnd;
Object token = null;
if (observer != null) {
token = observer.messageDispatchStarting();
}
long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
try {
msg.target.dispatchMessage(msg);
if (observer != null) {
observer.messageDispatched(token, msg);
}
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} catch (Exception exception) {
if (observer != null) {
observer.dispatchingThrewException(token, msg, exception);
}
throw exception;
} finally {
ThreadLocalWorkSource.restore(origWorkSource);
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
if (logSlowDelivery) {
if (slowDeliveryDetected) {
if ((dispatchStart - msg.when) <= 10) {
Slog.w(TAG, "Drained");
slowDeliveryDetected = false;
}
} else {
if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
msg)) {
// Once we write a slow delivery log, suppress until the queue drains.
slowDeliveryDetected = true;
}
}
}
if (logSlowDispatch) {
showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
}
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
个然后看一下Handler做了什么事情。
从Handler 最常用 send Message方法入手.sendMessage方法调用了 enqueueMessage
而enqueueMessage调用了MessageQueue类的enqueueMessage。所以handler 无论是post 方法还是直接send 最终都是调用enqueueMessage。
最终都是执行的native 方法,只不过异步的方法会初始化message的callback属性。
不过native是如何调用callback的不得而知了。getPostMessge方法初始化了Message的callback
public final boolean post(@NonNull Runnable r) {
return sendMessageDelayed(getPostMessage(r), 0);
}
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
long uptimeMillis) {
msg.target = this;//把当前Handler传给Message
msg.workSourceUid = ThreadLocalWorkSource.getUid();
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
看一下这个MessageQueue类的enqueueMessage 。就是判断消息的target不为空,不是异步的,就把当Message对象放到队列的末尾,并调用一个native方法nativeWake。 那么target指向的对象就是调用sendMessage方法的Handler 对 象。也就是Handler对应的Looper的MessageQueue的每一条Message的target都是这个Handler
盲猜一下这个nativeWake方法。应该就是调用Handler 的Callback并且把Message传递给call back了。这里为猜测是一次执行一条循环的取出。
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
synchronized (this) {
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
那么如果现在就要自己实现一个类似于handler 的东西。当然就是用于整理思路,并不能真正意义的实现线程的通讯,因为回调方法仍然是在子线程被调用的。虽然能拿到主线程的对象,但是如果要在主线程执行代码,还是要调用runOnUiThread本质上还是使用的Activity 默认创建的Handler。而真正用于线程通讯的方法是native 的。实际的通讯是使用ThreadLocalWorkSource.getUid();方法返回当前执行sendMessage的线程的标识。而回调执行的线程应该是通过ThreadLocal关联到Looper。由于Handler保存了Looper 并且Message的target 是handler。所以能保证回调到创建Handler 的线程(至于怎么回调的,由于是native方法看不到源码)
那么最后就是根据我的理解,写的demo。源码放上来,看下我理解的大致的流程。
(这里后续看了loop方法后有重新模拟了一个demo在另一篇文章,修改的流程是增加了在创建handler的线程中死循环取出消息,简单的用while循环模拟了一下)
class MyHandler (looper: MyLooper,callback: ((MyMessage) -> Unit)?){
var mLooper:MyLooper
var mQueue:MyMessageQueue
var callBack: ((MyMessage) -> Unit)? =callback
init {
mLooper=looper
mQueue=looper.messageQueue
}
fun sendMessage(message: MyMessage){
message.mHandler=this
mQueue.enqueueMessage(message)
}
}
class MyLooper {
var mThread:Thread
companion object{
var threadLocal =ThreadLocal<MyLooper>()
fun myLooper():MyLooper{
return threadLocal.get()
}
}
var messageQueue: MyMessageQueue
constructor(){
Log.e("threadLooper",Thread.currentThread().name)
threadLocal.set(this)
mThread= Thread.currentThread()
messageQueue=MyMessageQueue(true)
}
}
class MyMessage {
var what:Int=-1
var next:MyMessage?=null
var mHandler: MyHandler?=null
var workSourceUid:String?=null
}
class MyMessageQueue(isAllowQuit: Boolean) {
var isAllowQuit:Boolean=isAllowQuit
private var mMessage: MyMessage?=null
fun enqueueMessage(message: MyMessage){
var isNeekWake=false
if(mMessage==null){
isNeekWake=true
mMessage=message
}else {
message.mHandler?.let {
var temp: MyMessage = mMessage!!
while (true) {
if (temp.next == null){
temp.next=message
break
}else{
temp = temp.next!!
}
}
}
}
if(isNeekWake)
{
wake()
}
}
fun quitAll(){
if(isAllowQuit){
while(true){
var temp:MyMessage?=mMessage
if(temp!=null){
mMessage=temp.next
temp=null
}else{
break
}
}
mMessage=null
}
}
fun wake(){
mMessage?.mHandler?.let {
handler->
handler.callBack?.let {
callback->
mMessage?.let {
message->
Log.e("thread",handler.mLooper.mThread.name)
handler.mLooper.mThread//创建handler的线程对象
callback(message)
message.next?.let{
mMessage=it
wake()
}
}
}
}
}
}
调用的部分,并不能真正的在UI 线程执行,只能回调UI 线程的代码
class MainModel(binding: ActivityMainBinding, context: Activity) :
MyBaseModel<ActivityMainBinding>(binding, context) {
var handler:MyHandler?=null
init {
bindListener(binding.tvHello)
handler= MyHandler(MyLooper(),{
myMessage ->
Log.e("threada",Thread.currentThread().name)//子线程
//
//这里要执行在主线程还是需要runOnUiThread(Runnable{})
})
}
override fun onClick(v: View?) {
v?.let {
when(v.id){
R.id.tv_hello->{
Thread(Runnable {
var message= MyMessage()
message.what=33
handler?.sendMessage(message)
}).start()
}
else->{}
}
}
}
}