栈和队列代码

 栈:

#define OK 1
#define ERROR 0
#define MAXSIZE 100

typedef char SElemType;
typedef int Status;

typedef struct
{
	SElemType* base;
	SElemType* top;
	int stacksize;
}Sqstack;


//顺序栈初始化  栈底=栈顶
int InitStack(Sqstack& S)
{
	S.base = new SElemType[MAXSIZE];
	if (!S.base) exit(ERROR);
	S.top = S.base;
	S.stacksize = MAXSIZE;
	return OK;
}
int Is_exist(Sqstack S)
{
	if (S.base) return ERROR;
	return OK;
}

//判断栈是否为空
int StackEmpty(Sqstack S)
{
	if (S.top == S.base)
		return true;
	else
		return false;
}

//求顺序栈长度
int StackLength(Sqstack S)
{
	return S.top - S.base;
}

//清空顺序栈
int ClearStack(Sqstack S)
{
	if (S.base) S.top = S.base;
	return OK;
}

//销毁顺序栈
int DestoryStack(Sqstack& S)
{
	if (S.base)
	{
		delete S.base;
		S.stacksize = 0;
		S.base = S.top = NULL;
	}
	return OK;
}

//顺序栈入栈
int Push(Sqstack& S, char e)
{
	if (S.top - S.base == S.stacksize)
		return ERROR;
	*S.top++=e; //*S.top=e; S.top++;
	return OK;
}

//顺序栈出栈
int Pop(Sqstack& S, char& e)
{
	if (S.top == S.base)
		return ERROR;
	e = *S.top;
	S.top--;
	return OK;
}

//顺序栈遍历
void printStack(Sqstack S)
{
	char* p = S.base;
	while (p != S.top)
	{
		cout << *p << " ";
		p++;
	}
	cout << endl;
}


int main()
{
	Sqstack s;
	InitStack(s);
	if (StackEmpty(s) == 1) cout << "此顺序栈为空!" << endl;
	Push(s, 'a');
	Push(s, 'b');
	Push(s, 'c');
	printStack(s);
	char a, b;
	Pop(s, a); printStack(s);
	cout << "长度为:" << StackLength(s) << endl;
	Pop(s, b); printStack(s);
	cout << "长度为:" << StackLength(s) << endl;
	DestoryStack(s);
	if(Is_exist(s)==1)
	cout << "顺序栈已销毁" << endl;
}
#include<iostream>
#include<string>
using namespace std;


#define OK 1
#define ERROR 0
#define MAXSIZE 100

typedef char SElemType;
typedef int Status;

typedef struct StackNode
{
	SElemType data;
	struct StackNode* next;
}StackNode ,*LinkStack;

//链栈初始化
void InitStack(LinkStack& S)
{
	S = NULL;
}

//判断链栈是否为空
int StackEmpet(LinkStack S)
{
	if (S == NULL)
		return true;
	return false;
}

//链栈入栈
int Push(LinkStack& S, char e)
{
	LinkStack p=new StackNode;
	p->data = e;
	p->next = S;
	S = p;
	return OK;
}

//链栈的出栈
int Pop(LinkStack& S, char& e)
{
	LinkStack p;
	if (S == NULL) return ERROR;
	e = S->data;
	p = S;
	S = S->next;
	delete p;
	return OK;
}

//取栈顶元素
char GetTop(LinkStack S)
{
	if (S != NULL)return S->data;
}

//求链栈长度
int GetLength(LinkStack S)
{
	int length=0;
	LinkStack p=S;
	while (p != NULL)
	{
		length++;
		p = p->next;
	}
	return length;
}

void Destory(LinkStack& S)
{
	LinkStack p;
	while (S)
	{
		p = S;
		S = S->next;
		delete p;
	}
	S = NULL;
}

void Is_exist(LinkStack S)
{
	if (!S)
		cout << "链表不存在!" << endl;
	else
	cout << "链表存在!" << endl;
}


int main()
{
	LinkStack L;
	InitStack(L);
	cout << "长度为:" << GetLength(L) << endl;
	if (StackEmpet(L) == 1)
		cout << "此链栈为空!" << endl;
	Push(L, 'a');
	Push(L, 'b');
	Push(L, 'c');
	cout << "栈顶元素为:" << GetTop(L) << endl;
	char a;
	Pop(L,a);
	cout << "取出的栈顶元素为:" << a << endl;
	cout << "栈顶元素为:" << GetTop(L) << endl;
	cout << "长度为:" << GetLength(L) << endl;
	Destory(L);
	Is_exist(L);
}

队列

#include<iostream>
#include<string>
using namespace std;


#define OK 1
#define ERROR 0
#define MAXSIZE 100


typedef char QElemType;
typedef int Status;

typedef struct
{
	QElemType* base;
	int front;
	int rear;
}SqQueue;


//初始化队列
int InitQueue(SqQueue& Q)
{
	Q.base = new QElemType[MAXSIZE];
	if (!Q.base) exit(ERROR);
	Q.front = Q.rear = 0;
	return OK;
}

//求队列长度
int QueueLength(SqQueue Q)
{
	return (Q.rear - Q.front + MAXSIZE) % MAXSIZE;
}

//循环队列入队
int ENQueue(SqQueue& Q, char e)
{
	if ((Q.rear + 1) % MAXSIZE == Q.front) return ERROR;
	Q.base[Q.rear] = e;
	Q.rear = (Q.rear + 1) % MAXSIZE;
	return OK;
}


//循环列表出队
int DeQueue(SqQueue& Q, char& e)
{
	if (Q.front == Q.rear) return ERROR;
	e = Q.base[Q.front];
	Q.front = (Q.front + 1) % MAXSIZE;
	return OK;
}

//取队头元素
char GetHead(SqQueue Q)
{
	if (Q.front != Q.rear) return Q.base[Q.front];
}

//遍历队列
int PrintQueue(SqQueue Q)
{
	while (Q.front != Q.rear)
	{
		cout << Q.base[Q.front]<<" ";
		Q.front = (Q.front + 1) % MAXSIZE;
	}
	cout << endl;
	return OK;
}

int main()
{
	SqQueue Q;
	InitQueue(Q);
	cout << "长度为:" << QueueLength(Q)<<endl;
	ENQueue(Q, 'a');
	ENQueue(Q, 'b');
	ENQueue(Q, 'c');
	cout<<"队头元素为:"<<GetHead(Q)<<endl;
	PrintQueue(Q);
	char a;
	DeQueue(Q, a); 
	cout << "出队元素:" << a << endl;
	PrintQueue(Q);
}
#include<iostream>
#include<string>
using namespace std;

#include<iostream>
#include<string>
using namespace std;

#define OK 1
#define ERROR 0
#define MAXSIZE 100

typedef char QElemType;
typedef int Status;

typedef struct Qnode
{
	QElemType data;
	struct Qnode* next;
}QNode,*QueuePtr;

typedef struct
{
	QueuePtr front;
	QueuePtr rear;
}LinkQueue;

//链队列初始化
int InitQueue(LinkQueue& Q)
{
	Q.front = Q.rear = new QNode;
	if (!Q.front) exit(ERROR);
	Q.front->next = NULL;
	return OK;
}


//销毁链队列
int DestoryQueue(LinkQueue& Q)
{
	QueuePtr p;
	while (Q.front)
	{
		p = Q.front->next;
		delete Q.front;
		Q.front = p;
	}
	return OK;
}


int Is_exit(LinkQueue Q)
{
	if (Q.front) cout << "存在!" << endl;
	else cout << "不存在!"<<endl;
	return OK;
}

//将元素e入队
int EnQueue(LinkQueue& Q, char e)
{
	QueuePtr p=new QNode;
	if (!p) exit(ERROR);
	p->data = e;
	p->next = NULL;
	Q.rear->next = p;
	Q.rear = p;
	return OK;
}

//链栈出队
int DeQueue(LinkQueue& Q, char& e)
{
	if (Q.front == Q.rear) return ERROR;
	QueuePtr p = new QNode;
	p = Q.front->next;
	e = p->data;
	Q.front->next = p->next;
	delete p;
	return OK;
}

//链栈头元素
int GetHead(LinkQueue Q, char& e)
{
	if (Q.front == Q.rear)return ERROR;
	e = Q.front->next->data;
	return OK;
}

//遍历链栈
int print(LinkQueue Q)
{
	if (Q.front == Q.rear) return ERROR;
	QueuePtr p = new QNode;
	p = Q.front->next;
	while (p)
	{
		cout << p->data<<" ";
		p=p->next;
	}
	cout << endl;
}

int main()
{
	LinkQueue q;
	InitQueue(q);
	EnQueue(q, 'a');
	EnQueue(q, 'b');
	EnQueue(q, 'c');
	print(q); 
	char a,b; GetHead(q, a);
	cout << a << endl;
	DeQueue(q, b);
	cout << b<< endl;
	print(q);
	DestoryQueue(q);
	Is_exit(q);
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值